Statements (61)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Mutant
|
gptkbp:appearance |
Deformed
|
gptkbp:associatedAct |
gptkb:Super_Mutant_Army
The Institute Children of the Atom |
gptkbp:behavior |
Aggressive
Hostile to humans |
gptkbp:characteristics |
Large size
Green skin |
gptkbp:createdBy |
Forced Evolutionary Virus
|
gptkbp:firstAppearance |
Fallout 1
|
gptkbp:gender |
Mostly male
Some female |
gptkbp:height |
7 to 10 feet
|
https://www.w3.org/2000/01/rdf-schema#label |
Super Mutants
|
gptkbp:intelligence |
Varies
|
gptkbp:language |
English
|
gptkbp:narrativeStyle |
Often raid settlements
Have a hierarchy Can be allies in some games Can be encountered in quests Can be encountered in various factions Can be found in DLCs Can be found in various locations Can be intelligent Can be part of the game's economy Can be part of the main storyline Can be part of the player's backstory Can be part of the player's team Can be seen as tragic figures Can reproduce Created from humans Have a complex relationship with humans Have a distinct role in the lore Have a distinct society Have been featured in comics Have been featured in spin-off games Have been part of fan theories Have been referenced in other media Have their own culture Often have unique armor Often have unique weapons Often live in groups Often misunderstood by humans Often seen as monsters Often serve as antagonists Often use melee weapons Some are capable of speech Some are friendly Some become leaders Some retain human memories Have_unique_names Infected_by_FEV |
gptkbp:notableEvent |
gptkb:Frank_Horrigan
The Master Marcus |
gptkbp:origin |
Post-apocalyptic world
|
gptkbp:partOf |
Fallout series
|
gptkbp:skills |
Fire
Superhuman Energy weapons |