gptkbp:instance_of
|
gptkb:API
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gptkbp:allows
|
dynamic lighting
|
gptkbp:developed_by
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gptkb:Microsoft
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gptkbp:enables
|
ambient occlusion
advanced lighting effects
|
gptkbp:enhances
|
visual fidelity
|
https://www.w3.org/2000/01/rdf-schema#label
|
Direct X Raytracing API
|
gptkbp:improves
|
shadow quality
reflection quality
refraction quality
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gptkbp:integrates_with
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gptkb:Direct3_D_12
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gptkbp:is_available_on
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gptkb:operating_system
gptkb:Windows_11
|
gptkbp:is_compatible_with
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gptkb:Windows_SDK
gptkb:Visual_Studio
AMDRDNA 2
NVIDIARTX
|
gptkbp:is_considered_as
|
next-gen graphics technology
|
gptkbp:is_designed_for
|
high-end gaming
simulation applications
professional rendering
|
gptkbp:is_documented_in
|
Microsoft documentation
|
gptkbp:is_influential_in
|
game design
visual effects industry
computer graphics research
|
gptkbp:is_optimized_for
|
real-time applications
|
gptkbp:is_part_of
|
gptkb:Microsoft_Direct_X_suite
graphics pipeline
|
gptkbp:is_promoted_by
|
gptkb:DJ
gptkb:AMD
game publishers
|
gptkbp:is_subject_to
|
industry standards
software updates
hardware advancements
|
gptkbp:is_supported_by
|
gptkb:aircraft
gptkb:Frostbite_Engine
gptkb:engine
gptkb:organization
game engines
|
gptkbp:is_used_by
|
gptkb:video_game
|
gptkbp:is_used_in
|
gptkb:musician
augmented reality
film production
|
gptkbp:part_of
|
gptkb:Direct_X_12
|
gptkbp:provides
|
ray tracing features
denoising techniques
|
gptkbp:released_in
|
gptkb:2018
|
gptkbp:requires
|
compatible GPU
|
gptkbp:supports
|
real-time ray tracing
global illumination
DXR (Direct X Raytracing) standard
|
gptkbp:used_in
|
gptkb:video_game
|
gptkbp:utilizes
|
hardware acceleration
|
gptkbp:bfsParent
|
gptkb:Microsoft_Direct_X
gptkb:Direct_X
|
gptkbp:bfsLayer
|
4
|