Statements (165)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:community_support |
gptkb:modding_community
tutorials and documentation user-generated content developer forums |
gptkbp:developed_by |
DICE
|
gptkbp:features |
gptkb:Character_customization
Modular architecture high-quality audio Advanced AI Cross-platform play Realistic physics Day-night cycle Dynamic weather effects day-night cycle dynamic weather dynamic weather system immersive audio Integrated development tools realistic graphics high-quality graphics Cloud gaming support advanced AI Photorealistic graphics large-scale environments destruction mechanics Animation blending photorealistic visuals High dynamic range (HDR) support In-game cinematics Support for ray tracing Procedural content generation large-scale multiplayer Support for VR and AR Support for 4 K resolution Audio spatialization |
gptkbp:first_released |
gptkb:2008
|
gptkbp:has |
modular architecture
active community support networking tools extensive documentation frequent updates animation tools cross-platform capabilities performance optimization features support for accessibility features support for localization support for mobile platforms support for cloud gaming support for esports support for ray tracing audio tools lighting tools support for DLCs support for VR support for expansions support for procedural generation support for user-generated content visual scripting tools support for machine learning integrated physics engine support for community events art asset pipeline support for patches support for updates support for tournaments support for AR support for modding |
https://www.w3.org/2000/01/rdf-schema#label |
Frostbite Engine
|
gptkbp:known_for |
immersive environments
high-fidelity graphics realistic animations large player counts |
gptkbp:latest_version |
gptkb:Frostbite_3
gptkb:Frostbite_3.0 gptkb:Frostbite_4.0 |
gptkbp:license |
gptkb:educational_institutions
commercial use non-profit organizations proprietary independent developers |
gptkbp:notable_games |
gptkb:Madden_NFL_23
gptkb:Madden_NFL_21 gptkb:The_Sims_4 gptkb:Madden_NFL_22 gptkb:FIFA_22 gptkb:FIFA_21 gptkb:FIFA_23 gptkb:Star_Wars:_Squadrons gptkb:Battlefield_1 gptkb:Battlefield_2042 gptkb:Battlefield_Hardline gptkb:Battlefield_V gptkb:FIFA_Series gptkb:FIFA_Street gptkb:FIFA_series gptkb:Mass_Effect:_Andromeda gptkb:Mirror's_Edge_Catalyst gptkb:NHL_21 gptkb:NHL_22 gptkb:NHL_23 gptkb:Need_for_Speed:_Heat gptkb:Need_for_Speed:_Payback gptkb:Need_for_Speed:_Rivals gptkb:Plants_vs._Zombies:_Battle_for_Neighborville gptkb:Star_Wars_Battlefront_II gptkb:Dragon_Age:_Inquisition gptkb:national_flag |
gptkbp:performance |
load times
memory usage network latency CPU utilization GPU utilization frame rate optimization |
gptkbp:platforms |
gptkb:Xbox_One
gptkb:Play_Station_4 gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S gptkb:Windows |
gptkbp:published_by |
gptkb:Electronic_Arts
|
gptkbp:release_date |
gptkb:2008
|
gptkbp:released |
gptkb:2010
|
gptkbp:successor |
gptkb:Frostbite_4
gptkb:Frostbite_3 gptkb:Frostbite_1.0 gptkb:Frostbite_2 |
gptkbp:supports |
gptkb:virtual_reality
gptkb:cloud_computing gptkb:Play_Station_platforms gptkb:Destruction Real-time rendering modular architecture real-time rendering Multiplayer gameplay multiplayer gameplay cross-platform play multiplayer gaming Large-scale environments destruction mechanics high-fidelity graphics PC platforms destruction physics Xbox platforms |
gptkbp:used_by |
gptkb:Electronic_Arts
|
gptkbp:used_in |
gptkb:Need_for_Speed_Series
gptkb:Battlefield_Series gptkb:Madden_NFL_series gptkb:Battlefield_series gptkb:Star_Wars_Battlefront gptkb:FIFA_series gptkb:Mass_Effect:_Andromeda gptkb:Need_for_Speed_series gptkb:Dragon_Age:_Inquisition gptkb:national_flag gptkb:Mass_Effect_series |
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:Play_Station_3
gptkb:Xbox_One gptkb:EA_Sports gptkb:Bio_Ware gptkb:Play_Station_5 gptkb:Star_Wars:_Squadrons gptkb:Need_for_Speed gptkb:Star_Wars:_Battlefront |
gptkbp:bfsLayer |
4
|