gptkbp:instance_of
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gptkb:API
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gptkbp:bfsLayer
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4
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gptkbp:bfsParent
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gptkb:Direct_X_11.1
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gptkbp:based_on
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gptkb:Direct3_D_11
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gptkbp:developed_by
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gptkb:Microsoft
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gptkbp:enables
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Advanced graphics effects
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gptkbp:enhances
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GPU performance
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https://www.w3.org/2000/01/rdf-schema#label
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Direct3 D 11.1
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gptkbp:improves
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Resource Binding
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gptkbp:includes
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gptkb:Debug_Layer
Tessellation
Compute Shaders
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gptkbp:is_compatible_with
|
gptkb:Windows_Store_apps
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gptkbp:is_optimized_for
|
Modern GP Us
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gptkbp:is_part_of
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gptkb:Windows_SDK
gptkb:Windows_Graphics_Foundation
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gptkbp:is_supported_by
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gptkb:operating_system
gptkb:Windows_11
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gptkbp:is_used_by
|
Game developers
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gptkbp:is_used_in
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gptkb:Video_games
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gptkbp:part_of
|
gptkb:Direct_X
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gptkbp:provides
|
3 D graphics rendering
Direct3 D 11 features
|
gptkbp:release_date
|
October 2012
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gptkbp:successor
|
gptkb:Direct3_D_12
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gptkbp:supports
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gptkb:Windows_8
gptkb:Direct_Compute
gptkb:Windows_8.1
Shader Model 5.0
Video Processing
Multithreading
Command Lists
GPU Virtualization
Texture Formats
Instancing
Multisampling
Shader Compilation
Deferred Contexts
Render Targets
Occlusion Queries
Shader Resource Views
Unordered Access Views
Direct X 11 features
Depth Stencil Views
Input Layouts
Query Objects
Resource Views
Texture Arrays
Feature Level 11.1
Primitive Topologies
Blend State
Dynamic Buffers
Rasterizer State
Sampler State
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gptkbp:uses
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gptkb:HLSL
|