Direct3 D 11.1

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Direct_X_11.1
gptkbp:based_on gptkb:Direct3_D_11
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables Advanced graphics effects
gptkbp:enhances GPU performance
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 11.1
gptkbp:improves Resource Binding
gptkbp:includes gptkb:Debug_Layer
Tessellation
Compute Shaders
gptkbp:is_compatible_with gptkb:Windows_Store_apps
gptkbp:is_optimized_for Modern GP Us
gptkbp:is_part_of gptkb:Windows_SDK
gptkb:Windows_Graphics_Foundation
gptkbp:is_supported_by gptkb:operating_system
gptkb:Windows_11
gptkbp:is_used_by Game developers
gptkbp:is_used_in gptkb:Video_games
gptkbp:part_of gptkb:Direct_X
gptkbp:provides 3 D graphics rendering
Direct3 D 11 features
gptkbp:release_date October 2012
gptkbp:successor gptkb:Direct3_D_12
gptkbp:supports gptkb:Windows_8
gptkb:Direct_Compute
gptkb:Windows_8.1
Shader Model 5.0
Video Processing
Multithreading
Command Lists
GPU Virtualization
Texture Formats
Instancing
Multisampling
Shader Compilation
Deferred Contexts
Render Targets
Occlusion Queries
Shader Resource Views
Unordered Access Views
Direct X 11 features
Depth Stencil Views
Input Layouts
Query Objects
Resource Views
Texture Arrays
Feature Level 11.1
Primitive Topologies
Blend State
Dynamic Buffers
Rasterizer State
Sampler State
gptkbp:uses gptkb:HLSL