gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:artisticDirector
|
gptkb:Hugo_Martin
|
gptkbp:award
|
gptkb:D.I.C.E._Awards_2017_Outstanding_Achievement_in_Sound_Design
gptkb:The_Game_Awards_2016_Best_Music/Sound_Design
|
gptkbp:composer
|
gptkb:Mick_Gordon
|
gptkbp:criticalReception
|
positive
|
gptkbp:developer
|
gptkb:id_Software
|
gptkbp:director
|
gptkb:Marty_Stratton
|
gptkbp:DLC
|
gptkb:Bloodfall
gptkb:Hell_Followed
gptkb:Unto_the_Evil
|
gptkbp:engine
|
gptkb:id_Tech_6
|
gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
DOOM 4
|
gptkbp:initialWorkingTitle
|
gptkb:DOOM_4
|
gptkbp:mainCharacter
|
gptkb:Doom_Slayer
|
gptkbp:mode
|
multiplayer
single-player
|
gptkbp:multiplayer
|
gptkb:Domination
gptkb:Team_Deathmatch
gptkb:Clan_Arena
gptkb:Freeze_Tag
gptkb:Certain_Affinity
gptkb:Saber_Interactive
gptkb:Warpath
Deathmatch
|
gptkbp:notableFeature
|
gptkb:Glory_Kill_system
gptkb:SnapMap_level_editor
fast-paced combat
no reloading mechanic
|
gptkbp:officialName
|
gptkb:DOOM_(2016_video_game)
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:PlayStation_4
gptkb:Xbox_One
|
gptkbp:predecessor
|
gptkb:DOOM_3
|
gptkbp:producer
|
gptkb:Marty_Stratton
|
gptkbp:publisher
|
gptkb:Bethesda_Softworks
|
gptkbp:rating
|
gptkb:ESRB_M
gptkb:PEGI_18
|
gptkbp:releaseDate
|
May 13, 2016
|
gptkbp:sells
|
over 2 million copies (by 2017)
|
gptkbp:series
|
gptkb:DOOM
|
gptkbp:setting
|
gptkb:Mars
gptkb:Hell
|
gptkbp:successor
|
gptkb:DOOM_Eternal
|
gptkbp:voiceActor
|
gptkb:Kevin_Schon
gptkb:Darin_De_Paul
gptkb:Tony_Todd
|
gptkbp:writer
|
gptkb:Adam_Gascoine
gptkb:Hugo_Martin
|
gptkbp:bfsParent
|
gptkb:DOOM_(2016)
|
gptkbp:bfsLayer
|
6
|