Statements (13)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:award |
health pickups
|
| gptkbp:designedBy |
gptkb:id_Software
|
| gptkbp:feature |
cinematic execution animation
|
| gptkbp:influencedBy |
first-person shooter genre
|
| gptkbp:introducedIn |
gptkb:DOOM_(2016_video_game)
|
| gptkbp:purpose |
reward player with health
|
| gptkbp:triggeredBy |
melee attack on staggered enemy
|
| gptkbp:usedIn |
gptkb:DOOM_(2016_video_game)
gptkb:DOOM_Eternal |
| gptkbp:bfsParent |
gptkb:DOOM_(2016)
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Glory Kill system
|