DOOM Eternal: The Ancient Gods
GPTKB entity
Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:DOOM
|
gptkbp:awards |
gptkb:Best_Action_Game
gptkb:Best_Audio_Design gptkb:Best_Game_Expansion |
gptkbp:character |
gptkb:The_Seraphim
gptkb:Vega The Dark Lord Doom Slayer's allies |
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:id_Software
|
gptkbp:dlc |
part of DOOM Eternal
|
gptkbp:engine |
gptkb:id_Tech_7
|
gptkbp:game_mechanics |
gptkb:museum
audio cues resource management boss battles environmental hazards player feedback environmental interactions modifications movement mechanics environmental storytelling level design combat strategies skill trees difficulty settings weapon upgrades enemy variety enemy AI weapon variety boss mechanics enemy encounters narrative choices player progression secret areas challenge modes enemy weaknesses combat rewards combat arenas combat pacing glory kills combat flow dash ability sword mechanics upgrades system |
gptkbp:gameplay |
puzzle-solving
platforming elements fast-paced combat |
gptkbp:genre |
gptkb:legal_case
|
gptkbp:has_expansion |
gptkb:DOOM_Eternal
|
gptkbp:main_character |
gptkb:Doom_Slayer
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
not included
|
gptkbp:narrative_style |
continuation of the story
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Bethesda_Softworks
|
gptkbp:release_date |
March 18, 2020
|
gptkbp:setting |
gptkb:fictional_universe
|
gptkbp:soundtrack |
gptkb:Mick_Gordon
|
gptkbp:themes |
gptkb:Saint
good vs evil redemption |