high-level shading language (HLSL)
GPTKB entity
Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Shader
|
| gptkbp:compilesTo |
Direct3D bytecode
|
| gptkbp:developedBy |
gptkb:Microsoft
|
| gptkbp:fileExtension |
.hlsl
|
| gptkbp:firstAppearance |
2002
|
| gptkbp:influenced |
gptkb:GLSL
gptkb:Metal_Shading_Language |
| gptkbp:influencedBy |
C
Cg |
| gptkbp:latestReleaseVersion |
as of 2024, HLSL 6.x
|
| gptkbp:partOf |
gptkb:DirectX_SDK
|
| gptkbp:platform |
gptkb:Windows
|
| gptkbp:supports |
compute shaders
geometry shaders pixel shaders vertex shaders tessellation shaders |
| gptkbp:usedFor |
programming shaders
|
| gptkbp:usedIn |
gptkb:Direct3D
|
| gptkbp:website |
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl
|
| gptkbp:bfsParent |
gptkb:Direct3D_9
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
high-level shading language (HLSL)
|