Vulkan 1.4

GPTKB entity

Statements (116)
Predicate Object
gptkbp:instance_of gptkb:Vulkan_extension
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Power_VR
gptkbp:adds New Performance Metrics
Dynamic rendering
Buffer Device Addressing
Memory Model Improvements
New Debugging Extensions
New Input Handling Features
New Rendering Techniques
New Sample Count Options
New Shader Language Features
New Validation Layers
gptkbp:competitors gptkb:Direct_X_12
gptkbp:developer gptkb:Khronos_Group
gptkbp:enhances gptkb:musician
gptkb:Company
gptkb:museum
Resource Management
Memory Allocation
Post-Processing Effects
Compute Pipeline
Shader Debugging
Texture Compression
Pipeline creation
Multiview Rendering
Pipeline Creation
https://www.w3.org/2000/01/rdf-schema#label Vulkan 1.4
gptkbp:improves gptkb:graphic_novel
gptkb:Vulkan_1.3
Performance Optimization
Cross-Platform Compatibility
Rendering Techniques
Simulation Applications
Synchronization
Driver Performance
Augmented Reality (AR)
Shader Compilation
Scene Rendering
Shader capabilities
gptkbp:includes New Extensions
New validation layers
gptkbp:introduced Dynamic Rendering
Synchronization 2
Extended Format Support
gptkbp:is_available_on gptkb:smartphone
gptkb:operating_system
gptkbp:is_compatible_with gptkb:Vulkan_1.3
gptkbp:is_designed_for High-performance applications
Cross-platform graphics
gptkbp:is_designed_to Improve performance
Enhance graphics quality
Reduce driver overhead
gptkbp:is_documented_in Vulkan specification
gptkbp:is_implemented_in Various game engines
gptkbp:is_known_for High efficiency
Cross-platform development
Cross-platform capabilities
Better resource management
High-performance graphics
Low-level control
Advanced graphics techniques
Explicit control over GPU
gptkbp:is_part_of Graphics pipeline
Khronos Group standards
Vulkan API family
gptkbp:is_related_to Computer graphics
Game engines
Real-time rendering
Graphics AP Is
gptkbp:is_supported_by gptkb:DJ
gptkb:Intel
gptkb:AMD
Major graphics vendors
gptkbp:is_used_by Developers worldwide
gptkbp:is_used_for Shader programming
Graphics programming
3 D rendering
2 D rendering
gptkbp:is_used_in Game development
Augmented reality applications
Virtual reality applications
Indie games
Graphics rendering
AAA games
gptkbp:latest_version 1.4
gptkbp:provides Improved Debugging Tools
New extensions
Better Asset Management
Better Error Reporting
Better Integration with Other AP Is
Better Support for Legacy Systems
Improved API Usability
Improved Framebuffer Management
gptkbp:release_date 2021-02-16
gptkbp:released February 2021
gptkbp:successor gptkb:chess_match
gptkbp:supports gptkb:SPIR-V_1.5
gptkb:Vulkan_Ray_Tracing
gptkb:video_game_series
gptkb:High_Dynamic_Range_(HDR)
Game Development
Cross-Platform Development
Real-Time Rendering
Machine Learning Applications
Multi-threading
Ray tracing
Variable Rate Shading
Asynchronous Compute
Virtual Reality (VR)
Multi-GPU Configurations
Advanced Lighting Techniques
Graphics AP Is
Shader Subgroup Operations
Advanced Shader Features
Texture Filtering Improvements