Statements (116)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Vulkan_extension
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Power_VR
|
gptkbp:adds |
New Performance Metrics
Dynamic rendering Buffer Device Addressing Memory Model Improvements New Debugging Extensions New Input Handling Features New Rendering Techniques New Sample Count Options New Shader Language Features New Validation Layers |
gptkbp:competitors |
gptkb:Direct_X_12
|
gptkbp:developer |
gptkb:Khronos_Group
|
gptkbp:enhances |
gptkb:musician
gptkb:Company gptkb:museum Resource Management Memory Allocation Post-Processing Effects Compute Pipeline Shader Debugging Texture Compression Pipeline creation Multiview Rendering Pipeline Creation |
https://www.w3.org/2000/01/rdf-schema#label |
Vulkan 1.4
|
gptkbp:improves |
gptkb:graphic_novel
gptkb:Vulkan_1.3 Performance Optimization Cross-Platform Compatibility Rendering Techniques Simulation Applications Synchronization Driver Performance Augmented Reality (AR) Shader Compilation Scene Rendering Shader capabilities |
gptkbp:includes |
New Extensions
New validation layers |
gptkbp:introduced |
Dynamic Rendering
Synchronization 2 Extended Format Support |
gptkbp:is_available_on |
gptkb:smartphone
gptkb:operating_system |
gptkbp:is_compatible_with |
gptkb:Vulkan_1.3
|
gptkbp:is_designed_for |
High-performance applications
Cross-platform graphics |
gptkbp:is_designed_to |
Improve performance
Enhance graphics quality Reduce driver overhead |
gptkbp:is_documented_in |
Vulkan specification
|
gptkbp:is_implemented_in |
Various game engines
|
gptkbp:is_known_for |
High efficiency
Cross-platform development Cross-platform capabilities Better resource management High-performance graphics Low-level control Advanced graphics techniques Explicit control over GPU |
gptkbp:is_part_of |
Graphics pipeline
Khronos Group standards Vulkan API family |
gptkbp:is_related_to |
Computer graphics
Game engines Real-time rendering Graphics AP Is |
gptkbp:is_supported_by |
gptkb:DJ
gptkb:Intel gptkb:AMD Major graphics vendors |
gptkbp:is_used_by |
Developers worldwide
|
gptkbp:is_used_for |
Shader programming
Graphics programming 3 D rendering 2 D rendering |
gptkbp:is_used_in |
Game development
Augmented reality applications Virtual reality applications Indie games Graphics rendering AAA games |
gptkbp:latest_version |
1.4
|
gptkbp:provides |
Improved Debugging Tools
New extensions Better Asset Management Better Error Reporting Better Integration with Other AP Is Better Support for Legacy Systems Improved API Usability Improved Framebuffer Management |
gptkbp:release_date |
2021-02-16
|
gptkbp:released |
February 2021
|
gptkbp:successor |
gptkb:chess_match
|
gptkbp:supports |
gptkb:SPIR-V_1.5
gptkb:Vulkan_Ray_Tracing gptkb:video_game_series gptkb:High_Dynamic_Range_(HDR) Game Development Cross-Platform Development Real-Time Rendering Machine Learning Applications Multi-threading Ray tracing Variable Rate Shading Asynchronous Compute Virtual Reality (VR) Multi-GPU Configurations Advanced Lighting Techniques Graphics AP Is Shader Subgroup Operations Advanced Shader Features Texture Filtering Improvements |