Statements (55)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:NVIDIA_Ray_Tracing
gptkb:Vulkan_1.4 |
gptkbp:allows |
Dynamic shadows
|
gptkbp:based_on |
gptkb:Vulkan_extension
|
gptkbp:developed_by |
gptkb:Khronos_Group
|
gptkbp:enables |
Path tracing
Ray queries |
gptkbp:enhances |
Visual fidelity
|
https://www.w3.org/2000/01/rdf-schema#label |
Vulkan Ray Tracing
|
gptkbp:improves |
Lighting effects
|
gptkbp:includes |
Any-hit shaders
Closest-hit shaders Intersection shaders Miss shaders Ray generation shaders |
gptkbp:integrates_with |
Vulkan graphics pipeline
|
gptkbp:is_adopted_by |
gptkb:film_production_company
Virtual reality applications Architectural visualization Simulation software |
gptkbp:is_compatible_with |
AMD Radeon RX 6000
NVIDIARTX |
gptkbp:is_considered_as |
Alternative to Direct X Raytracing
Next-generation rendering technology Standard for ray tracing in games |
gptkbp:is_designed_for |
Real-time applications
|
gptkbp:is_influenced_by |
gptkb:software
Rasterization |
gptkbp:is_optimized_for |
High-performance graphics
|
gptkbp:is_part_of |
gptkb:Vulkan_1.2
Graphics programming Modern graphics AP Is |
gptkbp:is_promoted_by |
gptkb:Khronos_Group
Game development studios GPU manufacturers |
gptkbp:is_related_to |
Computer graphics
3 D rendering |
gptkbp:is_supported_by |
Commercial software
Open-source projects Cross-platform development Various game engines |
gptkbp:is_used_by |
Game developers
|
gptkbp:is_used_in |
Indie games
AAA games |
gptkbp:provides |
Acceleration structures
Shader binding tables |
gptkbp:released_in |
gptkb:2020
|
gptkbp:requires |
GPU with ray tracing support
|
gptkbp:supports |
gptkb:Reflections
Real-time ray tracing Global illumination |
gptkbp:used_in |
gptkb:Video_games
|
gptkbp:utilizes |
Compute shaders
|