Vulkan Ray Tracing

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:software
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:NVIDIA_Ray_Tracing
gptkb:Vulkan_1.4
gptkbp:allows Dynamic shadows
gptkbp:based_on gptkb:Vulkan_extension
gptkbp:developed_by gptkb:Khronos_Group
gptkbp:enables Path tracing
Ray queries
gptkbp:enhances Visual fidelity
https://www.w3.org/2000/01/rdf-schema#label Vulkan Ray Tracing
gptkbp:improves Lighting effects
gptkbp:includes Any-hit shaders
Closest-hit shaders
Intersection shaders
Miss shaders
Ray generation shaders
gptkbp:integrates_with Vulkan graphics pipeline
gptkbp:is_adopted_by gptkb:film_production_company
Virtual reality applications
Architectural visualization
Simulation software
gptkbp:is_compatible_with AMD Radeon RX 6000
NVIDIARTX
gptkbp:is_considered_as Alternative to Direct X Raytracing
Next-generation rendering technology
Standard for ray tracing in games
gptkbp:is_designed_for Real-time applications
gptkbp:is_influenced_by gptkb:software
Rasterization
gptkbp:is_optimized_for High-performance graphics
gptkbp:is_part_of gptkb:Vulkan_1.2
Graphics programming
Modern graphics AP Is
gptkbp:is_promoted_by gptkb:Khronos_Group
Game development studios
GPU manufacturers
gptkbp:is_related_to Computer graphics
3 D rendering
gptkbp:is_supported_by Commercial software
Open-source projects
Cross-platform development
Various game engines
gptkbp:is_used_by Game developers
gptkbp:is_used_in Indie games
AAA games
gptkbp:provides Acceleration structures
Shader binding tables
gptkbp:released_in gptkb:2020
gptkbp:requires GPU with ray tracing support
gptkbp:supports gptkb:Reflections
Real-time ray tracing
Global illumination
gptkbp:used_in gptkb:Video_games
gptkbp:utilizes Compute shaders