Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:color
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:aircraft
|
gptkbp:allows |
collaboration on shader design
node-based editing |
gptkbp:can_be_extended_by |
C# scripts
|
gptkbp:can_create |
custom lighting effects
environment effects surface shaders UI shaders post-processing shaders animated shaders |
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
material customization
|
gptkbp:exported_to |
HLSL code
|
gptkbp:features |
custom shader creation
|
gptkbp:has |
community tutorials
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity Shader Graph
|
gptkbp:includes |
PBR Master Node
Unlit Master Node |
gptkbp:integrates_with |
gptkb:Unity_Engine
|
gptkbp:is_available_in |
gptkb:Unity_Hub
|
gptkbp:is_available_on |
gptkb:Unity_Asset_Store
|
gptkbp:is_compatible_with |
gptkb:river
gptkb:Universal_Render_Pipeline |
gptkbp:is_documented_in |
Unity Manual
Unity Learn |
gptkbp:is_implemented_in |
texture mapping
lighting models vertex manipulation |
gptkbp:is_integrated_with |
Shader Graph API
|
gptkbp:is_optimized_for |
gptkb:benchmark
|
gptkbp:is_part_of |
Unity ecosystem
Unity 2018.1 and later Unity's visual scripting tools Unity's rendering pipeline. |
gptkbp:is_supported_by |
gptkb:smartphone
gptkb:CEO gptkb:operating_system Unity community |
gptkbp:is_used_by |
gptkb:video_game
visual artists technical artists |
gptkbp:is_used_for |
gptkb:Photographer
simulations game graphics creating shaders |
gptkbp:is_used_in |
AR applications
VR applications 2 D and 3 D projects |
gptkbp:provides |
real-time previews
visual debugging tools |
gptkbp:released_in |
gptkb:2018
|
gptkbp:supports |
post-processing effects
visual scripting multi-platform development custom nodes |
gptkbp:updates |
Unity releases
|