Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:adapted_into |
Different artistic styles
Different game genres |
gptkbp:allows |
Custom rendering techniques
|
gptkbp:benefits |
Performance optimization
Cross-platform development |
gptkbp:can_be_extended_by |
Custom shaders
|
gptkbp:character_customization |
Rendering process
User-defined settings |
gptkbp:developed_by |
gptkb:Unity_Editor
gptkb:Unity_Technologies |
gptkbp:enables |
Real-time rendering
Dynamic lighting Optimized graphics performance |
gptkbp:facilitates |
gptkb:Specification
|
gptkbp:focuses_on |
User experience
Visual quality |
https://www.w3.org/2000/01/rdf-schema#label |
Scriptable Render Pipeline
|
gptkbp:improves |
Visual fidelity
|
gptkbp:integrates_with |
Third-party tools
|
gptkbp:is_compatible_with |
Various hardware configurations
Augmented reality projects VR and AR applications Various rendering techniques |
gptkbp:is_designed_for |
Game development
|
gptkbp:is_designed_to |
Improve rendering efficiency
|
gptkbp:is_documented_in |
Unity documentation
|
gptkbp:is_enhanced_by |
Advanced lighting techniques
Custom render passes Post-processing stack |
gptkbp:is_implemented_in |
C# programming language
|
gptkbp:is_integrated_with |
gptkb:Unity's_rendering_pipeline
Unity's asset management system |
gptkbp:is_optimized_for |
Mobile platforms
|
gptkbp:is_part_of |
Unity's development ecosystem
Unity's SRP architecture Unity's graphics system Unity's graphics workflow |
gptkbp:is_supported_by |
gptkb:Unity_Asset_Store
Unity community Unity forums |
gptkbp:is_used_by |
Game developers
|
gptkbp:is_used_for |
gptkb:museum
Game optimization 2 D and 3 D games |
gptkbp:is_used_in |
Virtual reality projects
|
gptkbp:is_utilized_in |
Real-time applications
Interactive experiences Simulation applications |
gptkbp:key |
Unity 2018 and later
Unity's rendering capabilities Unity's rendering strategy |
gptkbp:operational_area |
Different platforms
|
gptkbp:provides |
Debugging tools
C# scripting interface |
gptkbp:setting |
Asset files
|
gptkbp:suitable_for |
High-end graphics
|
gptkbp:supports |
gptkb:river
gptkb:Lightweight_Render_Pipeline gptkb:Universal_Render_Pipeline Shader Graph |
gptkbp:used_in |
gptkb:Unity_Engine
|
gptkbp:bfsParent |
gptkb:aircraft
|
gptkbp:bfsLayer |
3
|