Unity Data-Oriented Technology Stack
GPTKB entity
Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_development_framework
|
| gptkbp:abbreviation |
gptkb:DOTS
|
| gptkbp:announced |
2018
|
| gptkbp:category |
gptkb:software
game engine technology |
| gptkbp:component |
gptkb:Unity.Burst
gptkb:Unity.Entities gptkb:Unity.Jobs |
| gptkbp:designedFor |
high-performance game development
|
| gptkbp:developedBy |
gptkb:Unity_Technologies
|
| gptkbp:documentation |
https://docs.unity3d.com/Packages/com.unity.entities@latest
|
| gptkbp:enables |
performance optimization
multithreaded programming |
| gptkbp:focusesOn |
data-oriented design
|
| gptkbp:includes |
gptkb:Burst_Compiler
gptkb:C#_Job_System gptkb:Entity_Component_System |
| gptkbp:programmingLanguage |
gptkb:C#
|
| gptkbp:supports |
scalable game architectures
|
| gptkbp:usedIn |
gptkb:Unity_Engine
|
| gptkbp:bfsParent |
gptkb:Unity_DOTS
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Unity Data-Oriented Technology Stack
|