Entity Component System

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instanceOf gptkb:Architect
gptkbp:allows flexible and reusable code
gptkbp:composedOf components
entities
systems
gptkbp:description a method for designing game engines
gptkbp:enables de-coupled architecture
gptkbp:facilitates data-driven design
https://www.w3.org/2000/01/rdf-schema#label Entity Component System
gptkbp:improves performance
gptkbp:isAccessibleBy traditional object-oriented programming
gptkbp:isAttendedBy indie game developers
AAA_game_studios
gptkbp:isAvenueFor software architects
game design experts
gptkbp:isBasedOn entities having unique identifiers
gptkbp:isCharacterizedBy separation of data and behavior
gptkbp:isCriticizedFor steep learning curve
complexity in small projects
gptkbp:isDiscussedIn game development forums
gptkbp:isEnhancedBy component libraries
system frameworks
entity management tools
gptkbp:isExaminedBy game development literature
gptkbp:isExploredIn workshops
academic research
online courses
game development tutorials
gptkbp:isInfluencedBy component-based architecture
entity-based design
gptkbp:isLocatedIn Unity
ECS_framework
gptkbp:isPopularIn real-time simulations
gptkbp:isPromotedBy open-source projects
game development communities
gptkbp:isRelatedTo data-oriented design
gptkbp:isSuitableFor large-scale projects
gptkbp:isSupportedBy development frameworks
various programming languages
game engines
gptkbp:isUsedBy game developers
gptkbp:isUsedFor virtual reality applications
augmented reality applications
AI simulations
gptkbp:isUtilizedFor new developers
gptkbp:isUtilizedIn real-time rendering
PC games
console games
mobile games
physics simulations
networked games
gptkbp:originatedIn game development community
gptkbp:promotes composition over inheritance
gptkbp:reduces memory overhead
gptkbp:requires knowledge of design patterns
understanding of data flow
gptkbp:supports parallel processing
gptkbp:usedIn video game development