Statements (140)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:van
|
gptkbp:allows |
parallel execution
|
gptkbp:benefits |
cross-platform development
high-performance computing real-time applications real-time simulations indie game development large-scale projects interactive applications virtual reality applications performance-critical applications large-scale simulations augmented reality applications high-fidelity graphics simulation applications real-time rendering. large multiplayer games |
gptkbp:can_be_used_with |
Burst Compiler
Unity's Task System |
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
asynchronous processing
task-based programming |
gptkbp:facilitates |
load balancing
|
https://www.w3.org/2000/01/rdf-schema#label |
C# Job System
|
gptkbp:improves |
gptkb:benchmark
|
gptkbp:integrates_with |
Unity ECS
|
gptkbp:is |
open source
|
gptkbp:is_compatible_with |
gptkb:Unity's_physics_engine
gptkb:Unity's_rendering_pipeline Unity 2018.1 and later Unity's asset pipeline Unity's Animation System Unity's cloud services Unity's UI System Unity's input system Unity's animation tools Unity's asset store Unity's localization tools Unity's multiplayer framework Unity's scripting environment Unity's shader system Unity's testing frameworks Unity's user interface tools |
gptkbp:is_designed_for |
game development
|
gptkbp:is_documented_in |
gptkb:Unity_Scripting_API
Unity Manual Unity's API reference Unity's community forums Unity's developer documentation Unity's knowledge base Unity's official tutorials Unity's technical articles |
gptkbp:is_enhanced_by |
gptkb:Unity's_performance_profiling_tools
Job System API Unity's Burst Compiler Unity's collaborative tools Unity's job system features Unity's optimization techniques Unity's performance analysis tools Unity's performance metrics |
gptkbp:is_implemented_in |
gptkb:C#
|
gptkbp:is_integrated_with |
gptkb:Unity's_event_system
gptkb:Unity_Editor Unity's asset management system Unity's Profiler Unity's analytics tools Unity's debugging tools Unity's project management tools Unity's version control system |
gptkbp:is_optimized_for |
CPU usage
high-performance applications |
gptkbp:is_part_of |
Unity DOTS
Unity's development ecosystem Unity's performance optimization tools Unity's core features Unity's core functionality Unity's development pipeline Unity's job architecture Unity's performance toolkit Unity's software architecture Unity's software ecosystem |
gptkbp:is_supported_by |
gptkb:multiple_platforms
Unity community Unity forums Unity's online resources Unity's developer community Unity's developer network Unity's technical support team Unity's user community |
gptkbp:is_tested_for |
gptkb:Unity_Test_Framework
Unity's performance benchmarks Unity's alpha testing phase Unity's beta testing program Unity's community testing initiatives Unity's internal testing framework Unity's quality assurance process Unity's user testing sessions |
gptkbp:is_used_by |
gptkb:video_game
|
gptkbp:is_used_for |
real-time analytics
real-time data processing multithreading data processing tasks data analysis tasks networking tasks data-driven development background processing tasks AI calculations |
gptkbp:is_used_in |
educational projects
game design education console game development mobile game development game development workshops prototyping games game development tutorials |
gptkbp:is_utilized_in |
graphics rendering
pathfinding algorithms physics simulations scripting tasks game performance analysis AI behavior trees game state management game performance tuning game mechanics development game testing processes game engine architecture game architecture design game event handling game logic optimization game logic processing game optimization strategies |
gptkbp:provides |
job scheduling
scheduling flexibility |
gptkbp:reduces |
main thread workload
|
gptkbp:released_in |
gptkb:2018
|
gptkbp:supports |
job dependencies
data-oriented design |
gptkbp:utilizes |
Job Handle
|
gptkbp:bfsParent |
gptkb:Unity_2019
gptkb:Unity_2018 |
gptkbp:bfsLayer |
5
|