Unity's rendering pipeline

GPTKB entity

Statements (57)
Predicate Object
gptkbp:instance_of gptkb:river
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Scriptable_Render_Pipeline
gptkb:Unity's_Visual_Effect_Graph
gptkb:Post_Processing_Stack
gptkb:Cinemachine_Confiner
gptkbp:allows Shadow mapping
Lightmapping
gptkbp:can_be_extended_by Custom shaders
Custom lighting models
Custom render passes
Custom post-processing effects
gptkbp:developed_by gptkb:Unity_Technologies
gptkbp:enables Dynamic lighting
Global illumination
https://www.w3.org/2000/01/rdf-schema#label Unity's rendering pipeline
gptkbp:includes High Definition Render Pipeline (HDRP)
Universal Render Pipeline (URP)
gptkbp:integrates_with gptkb:Visual_Studio
Shader Graph
Asset Store
gptkbp:is_compatible_with gptkb:smartphone
gptkb:CEO
gptkb:operating_system
gptkb:website
Consoles
gptkbp:is_documented_in Unity Manual
Unity API documentation
gptkbp:is_featured_in Unity forums
Unity Learn
Unity blog
gptkbp:is_optimized_for Performance for VR applications
Performance for mobile devices
gptkbp:is_used_by gptkb:architect
gptkb:Film_Director
Educators
Game developers
Visual artists
gptkbp:provides Debugging tools
Material system
Customizable rendering options
gptkbp:supports gptkb:museum
gptkb:Specification
Multi-threading
Real-time rendering
Shader programming
Deferred rendering
Particle systems
Post-processing stack
Animation rendering
3 D rendering
Forward rendering
2 D rendering
gptkbp:updates gptkb:Unity_Technologies
gptkbp:used_in gptkb:engine
gptkbp:utilizes gptkb:API
C# scripting