Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:river
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Scriptable_Render_Pipeline
gptkb:Unity's_Visual_Effect_Graph gptkb:Post_Processing_Stack gptkb:Cinemachine_Confiner |
gptkbp:allows |
Shadow mapping
Lightmapping |
gptkbp:can_be_extended_by |
Custom shaders
Custom lighting models Custom render passes Custom post-processing effects |
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
Dynamic lighting
Global illumination |
https://www.w3.org/2000/01/rdf-schema#label |
Unity's rendering pipeline
|
gptkbp:includes |
High Definition Render Pipeline (HDRP)
Universal Render Pipeline (URP) |
gptkbp:integrates_with |
gptkb:Visual_Studio
Shader Graph Asset Store |
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:CEO gptkb:operating_system gptkb:website Consoles |
gptkbp:is_documented_in |
Unity Manual
Unity API documentation |
gptkbp:is_featured_in |
Unity forums
Unity Learn Unity blog |
gptkbp:is_optimized_for |
Performance for VR applications
Performance for mobile devices |
gptkbp:is_used_by |
gptkb:architect
gptkb:Film_Director Educators Game developers Visual artists |
gptkbp:provides |
Debugging tools
Material system Customizable rendering options |
gptkbp:supports |
gptkb:museum
gptkb:Specification Multi-threading Real-time rendering Shader programming Deferred rendering Particle systems Post-processing stack Animation rendering 3 D rendering Forward rendering 2 D rendering |
gptkbp:updates |
gptkb:Unity_Technologies
|
gptkbp:used_in |
gptkb:engine
|
gptkbp:utilizes |
gptkb:API
C# scripting |