Unity's Visual Effect Graph
GPTKB entity
Statements (71)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:museum
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:river
|
gptkbp:allows |
collaboration with artists
real-time visual effects interactive effects |
gptkbp:can_be_extended_by |
custom nodes
|
gptkbp:can_be_used_with |
other Unity tools
|
gptkbp:can_create |
particle effects
|
gptkbp:developed_by |
gptkb:Unity_Technologies
C# programming language |
gptkbp:enables |
custom shaders
|
gptkbp:features |
visual scripting
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity's Visual Effect Graph
|
gptkbp:includes |
sample projects
|
gptkbp:integrates_with |
gptkb:Unity_Editor
|
gptkbp:is_available_for |
Windows and mac OS
|
gptkbp:is_available_on |
gptkb:Unity_Asset_Store
|
gptkbp:is_compatible_with |
gptkb:Unity_Collaborate
gptkb:Unity's_post-processing_stack Unity 2018.1 and later VR and AR applications |
gptkbp:is_designed_for |
gptkb:video_game
|
gptkbp:is_documented_in |
Unity forums
Unity Manual Unity Learn |
gptkbp:is_enhanced_by |
GPU acceleration
real-time lighting particle system features |
gptkbp:is_integrated_with |
gptkb:Unity's_rendering_pipeline
C# scripts |
gptkbp:is_optimized_for |
real-time rendering
|
gptkbp:is_part_of |
Unity ecosystem
Unity's asset pipeline Unity's graphics pipeline Unity's visual development tools Unity's visual scripting tools |
gptkbp:is_promoted_by |
gptkb:Unity_events
tutorials |
gptkbp:is_supported_by |
Unity community
Unity forums Unity's technical support Unity Asset Store assets |
gptkbp:is_tested_for |
Unity QA team
|
gptkbp:is_used_for |
creating visual effects
simulate natural phenomena create weather effects environment effects character effects cinematic effects UI effects create explosions create fire effects create smoke effects create stylized effects |
gptkbp:is_used_in |
AAA game development
2 D and 3 D games |
gptkbp:is_utilized_in |
indie game development
game jams educational projects mobile game development |
gptkbp:offers |
performance optimization tools
|
gptkbp:provides |
real-time feedback
visual debugging tools node-based interface |
gptkbp:released_in |
gptkb:2018
|
gptkbp:supports |
multi-platform deployment
LOD (Level of Detail) management GPU-based particle systems particle collision detection |
gptkbp:utilizes |
Shader Graph technology
|