Unity's Progressive Lightmapper

GPTKB entity

Statements (58)
Predicate Object
gptkbp:instance_of gptkb:lighthouse
gptkbp:bfsLayer 8
gptkbp:bfsParent gptkb:GPU_Lightmapper
gptkbp:adapted_into quality settings
gptkbp:allows custom lightmap sizes
gptkbp:can_be_used_with post-processing effects
real-time lighting
gptkbp:can_create dynamic lighting effects
realistic lighting
gptkbp:controls complex lighting scenarios
gptkbp:developed_by gptkb:Unity_Technologies
gptkbp:enables dynamic objects to receive baked lighting
gptkbp:enhances game immersion
game aesthetics
gptkbp:features Unity's rendering capabilities
Unity 5 and later versions
gptkbp:has_achievements ambient occlusion effects
https://www.w3.org/2000/01/rdf-schema#label Unity's Progressive Lightmapper
gptkbp:improves performance of lighting calculations
gptkbp:includes lightmap parameters
gptkbp:integrates_with gptkb:Unity's_rendering_pipeline
gptkbp:is_a_tool_for gptkb:video_game
technical artists
environment artists
level designers
gptkbp:is_compatible_with gptkb:Unity's_HDRP
gptkb:Unity's_URP
gptkbp:is_designed_for high-quality visuals
gptkbp:is_influenced_by gptkb:software
gptkbp:is_known_for user-friendly interface
ease of use
flexibility in lighting setups
fast baking times
gptkbp:is_optimized_for real-time applications
scene performance
gptkbp:is_part_of Unity's asset pipeline
Unity's lighting system
Unity's workflow
Unity's rendering features
gptkbp:is_used_for architectural visualization
indoor and outdoor scenes
gptkbp:is_used_in gptkb:Photographer
game development
gptkbp:is_utilized_in indie developers
AAA studios
gptkbp:offers GPU acceleration
gptkbp:provides real-time global illumination
lightmap baking options
lightmap visualization tools
gptkbp:setting different platforms
gptkbp:suitable_for AR applications
VR applications
gptkbp:supports light probes
baked lighting
lightmap compression
mixed lighting
multiple lightmaps
gptkbp:used_in gptkb:engine