Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:lighthouse
|
gptkbp:bfsLayer |
7
|
gptkbp:bfsParent |
gptkb:Unity_2019.3
|
gptkbp:can_be_used_with |
post-processing effects
VR applications |
gptkbp:can_create |
light probes
ambient occlusion maps |
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
dynamic lighting adjustments
|
gptkbp:enhances |
scene rendering
|
gptkbp:exported_to |
lightmaps
|
https://www.w3.org/2000/01/rdf-schema#label |
GPU Lightmapper
|
gptkbp:improves |
visual quality
workflow efficiency |
gptkbp:integrates_with |
gptkb:Unity_Editor
|
gptkbp:is_available_in |
Unity 2018 and later versions
|
gptkbp:is_compatible_with |
gptkb:Unity's_Progressive_Lightmapper
gptkb:Unity's_HDRP gptkb:Unity's_URP |
gptkbp:is_designed_for |
real-time applications
|
gptkbp:is_enhanced_by |
ray tracing technology
AI-driven features |
gptkbp:is_integrated_with |
gptkb:Unity_Collaborate
gptkb:Unity's_Asset_Store |
gptkbp:is_optimized_for |
large-scale environments
high-performance workflows lightmap generation |
gptkbp:is_part_of |
gptkb:Unity's_rendering_pipeline
Unity's asset pipeline Unity's lighting system Unity's graphics features |
gptkbp:is_supported_by |
Windows and mac OS
Unity's documentation |
gptkbp:is_used_by |
gptkb:video_game
|
gptkbp:is_used_for |
optimize performance
level design create realistic shadows indoor and outdoor scenes |
gptkbp:is_used_in |
AAA game development
|
gptkbp:is_utilized_in |
film production
architectural visualizers |
gptkbp:offers |
lightmap parameters
|
gptkbp:provides |
visualization tools
real-time global illumination lighting analysis tools |
gptkbp:reduces |
light baking time
|
gptkbp:requires |
compatible graphics hardware
|
gptkbp:suitable_for |
mobile platforms
|
gptkbp:supports |
custom shaders
multiple UV sets baked lighting mixed lighting modes |
gptkbp:used_in |
gptkb:Unity_Engine
|
gptkbp:utilizes |
GPU acceleration
|