Statements (79)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:river
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Cinemachine_Tracked_Dolly
gptkb:Unity_Visual_Effect_Graph gptkb:Unity_Visual_Effects_Graph |
gptkbp:allows |
custom shader development
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
dynamic weather systems
|
gptkbp:features |
screen space reflections
volumetric lighting |
https://www.w3.org/2000/01/rdf-schema#label |
Unity's HDRP
|
gptkbp:includes |
debugging tools
post-processing effects atmospheric effects light probes shadow mapping techniques color grading tools terrain tools reflection probes light cookies light layers |
gptkbp:integrates_with |
gptkb:Unity's_Asset_Store
|
gptkbp:is_compatible_with |
gptkb:Unity_Collaborate
gptkb:Unity_Engine gptkb:Unity's_Shader_Graph Unity 2018.1 and later Unity's Visual Studio integration |
gptkbp:is_designed_for |
high-end graphics
high-fidelity visuals |
gptkbp:is_optimized_for |
next-gen consoles
high-performance rendering high-resolution displays PC and console platforms performance for high-end hardware |
gptkbp:is_part_of |
Unity's rendering solutions
Unity's graphics pipeline Unity's rendering architecture Unity's ecosystem |
gptkbp:is_used_for |
indie game development
architectural visualization simulation applications |
gptkbp:is_used_in |
film production
interactive experiences AAA game development educational projects |
gptkbp:offers |
realistic materials
|
gptkbp:provides |
scene optimization tools
environmental reflections asset management tools visual scripting tools scene management tools camera effects material presets scene lighting tools lighting analysis tools advanced lighting features advanced material editor |
gptkbp:supports |
gptkb:musician
real-time ray tracing multi-platform development HDR displays high-quality textures real-time global illumination real-time shadows depth of field effects deferred rendering custom lighting models high dynamic range lighting GPU instancing custom rendering pipelines post-processing stack baked lighting animated lights animated materials custom post-processing effects lightmapping multi-light setups post-processing volume system |
gptkbp:uses |
Physically Based Rendering (PBR)
|