Unity's HDRP

GPTKB entity

Statements (79)
Predicate Object
gptkbp:instance_of gptkb:river
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Cinemachine_Tracked_Dolly
gptkb:Unity_Visual_Effect_Graph
gptkb:Unity_Visual_Effects_Graph
gptkbp:allows custom shader development
gptkbp:developed_by gptkb:Unity_Technologies
gptkbp:enables dynamic weather systems
gptkbp:features screen space reflections
volumetric lighting
https://www.w3.org/2000/01/rdf-schema#label Unity's HDRP
gptkbp:includes debugging tools
post-processing effects
atmospheric effects
light probes
shadow mapping techniques
color grading tools
terrain tools
reflection probes
light cookies
light layers
gptkbp:integrates_with gptkb:Unity's_Asset_Store
gptkbp:is_compatible_with gptkb:Unity_Collaborate
gptkb:Unity_Engine
gptkb:Unity's_Shader_Graph
Unity 2018.1 and later
Unity's Visual Studio integration
gptkbp:is_designed_for high-end graphics
high-fidelity visuals
gptkbp:is_optimized_for next-gen consoles
high-performance rendering
high-resolution displays
PC and console platforms
performance for high-end hardware
gptkbp:is_part_of Unity's rendering solutions
Unity's graphics pipeline
Unity's rendering architecture
Unity's ecosystem
gptkbp:is_used_for indie game development
architectural visualization
simulation applications
gptkbp:is_used_in film production
interactive experiences
AAA game development
educational projects
gptkbp:offers realistic materials
gptkbp:provides scene optimization tools
environmental reflections
asset management tools
visual scripting tools
scene management tools
camera effects
material presets
scene lighting tools
lighting analysis tools
advanced lighting features
advanced material editor
gptkbp:supports gptkb:musician
real-time ray tracing
multi-platform development
HDR displays
high-quality textures
real-time global illumination
real-time shadows
depth of field effects
deferred rendering
custom lighting models
high dynamic range lighting
GPU instancing
custom rendering pipelines
post-processing stack
baked lighting
animated lights
animated materials
custom post-processing effects
lightmapping
multi-light setups
post-processing volume system
gptkbp:uses Physically Based Rendering (PBR)