Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:film
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:film
|
gptkbp:adapted_into |
different focal lengths
|
gptkbp:allows |
dolly tracking
|
gptkbp:can_be_used_with |
gptkb:Unity's_HDRP
other Cinemachine components |
gptkbp:controls |
virtual camera
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
smooth transitions
|
https://www.w3.org/2000/01/rdf-schema#label |
Cinemachine Tracked Dolly
|
gptkbp:is_available_for |
Windows and Mac OS
|
gptkbp:is_available_in |
gptkb:Unity_Asset_Store
|
gptkbp:is_available_on |
Unity's official website
|
gptkbp:is_compatible_with |
gptkb:Unity_Editor
gptkb:Unity's_URP VR applications Unity's multiplayer features |
gptkbp:is_documented_in |
Unity documentation
Unity's learning resources |
gptkbp:is_enhanced_by |
Cinemachine extensions
user-defined paths |
gptkbp:is_integrated_with |
gptkb:Unity's_physics_engine
timeline features |
gptkbp:is_known_for |
ease of use
flexibility in camera control |
gptkbp:is_optimized_for |
gptkb:benchmark
|
gptkbp:is_part_of |
Unity's animation tools
Cinemachine suite Cinemachine virtual camera system Cinemachine's advanced features Cinemachine's camera control solutions Cinemachine's camera rigging tools |
gptkbp:is_popular_in |
gptkb:video_game
|
gptkbp:is_supported_by |
Unity community
Unity forums |
gptkbp:is_tested_for |
various game genres
|
gptkbp:is_used_for |
create immersive experiences
enhance storytelling cinematic shots achieve cinematic quality create dynamic scenes create smooth camera transitions simulate real-world camera movements |
gptkbp:is_used_in |
gptkb:aircraft
2 D and 3 D games |
gptkbp:is_used_to |
create engaging gameplay
|
gptkbp:is_utilized_in |
film production
live events indie developers cutscenes game design education |
gptkbp:offers |
customizable speed settings
|
gptkbp:provides |
camera movement
|
gptkbp:requires |
gptkb:Cinemachine_Brain
|
gptkbp:setting |
path settings
|
gptkbp:style |
keyframes
|
gptkbp:suitable_for |
cinematic gameplay
|
gptkbp:supports |
real-time editing
multiple camera angles |