Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:Ubisoft
|
gptkbp:features |
realistic physics
AI-driven NPCs advanced animation systems |
gptkbp:has_community |
gptkb:developers
gptkb:modding_community player community |
gptkbp:has_documentation |
API documentation
tutorials developer guides |
gptkbp:has_features |
analytics tools
cloud integration collaboration tools debugging tools networking capabilities shader programming lighting systems particle systems profiling tools performance optimization tools scripting capabilities user interface design tools level design tools animation blending sound design tools asset management system visual scripting user feedback systems data-driven design scriptable events terrain generation tools |
gptkbp:has_version |
gptkb:Anvil_Engine
gptkb:Snowdrop_Engine Disrupt Engine Ubisoft's proprietary engine |
https://www.w3.org/2000/01/rdf-schema#label |
Ubisoft Game Engine
|
gptkbp:is_compatible_with |
gptkb:PC
gptkb:Xbox gptkb:Play_Station |
gptkbp:known_for |
high-quality graphics
dynamic weather systems open-world environments |
gptkbp:platforms |
gptkb:Linux
gptkb:Nintendo_Switch gptkb:mac_OS gptkb:Windows |
gptkbp:released_in |
2000s
|
gptkbp:supports |
gptkb:virtual_reality
multiplayer gameplay 3 D graphics |
gptkbp:used_by |
gptkb:Ubisoft_studios
|
gptkbp:used_in |
gptkb:Assassin's_Creed_series
gptkb:Far_Cry_series Watch Dogs series |
gptkbp:bfsParent |
gptkb:Ubisoft
|
gptkbp:bfsLayer |
4
|