Total Annihilation: 3 D Multiplayer
GPTKB entity
Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:ai |
advanced AI
|
gptkbp:awards |
Best Strategy Game 1997
|
gptkbp:community |
gptkb:modding_community
active player base |
gptkbp:developer |
gptkb:Cavedog_Entertainment
|
gptkbp:engine |
gptkb:jet_engine
|
gptkbp:expansion |
gptkb:military_strategy
Core Contingency |
gptkbp:game_mechanics |
gptkb:defensive_structure
player skill strategic planning offensive strategies combat tactics player engagement strategic depth building construction resource gathering team play line of sight fog of war player strategies combat mechanics game balance game pacing matchmaking victory conditions unit formations unit production resource management systems enemy AI unit types replay system spectator mode tactical combat game modes map variety unit diversity unit upgrades terrain interaction |
gptkbp:gameplay |
resource management
base building unit control |
gptkbp:genre |
real-time strategy
|
gptkbp:graphics |
3 D graphics
|
gptkbp:influenced_by |
gptkb:Total_Annihilation
|
gptkbp:inspired_by |
gptkb:science_fiction
|
gptkbp:map |
included
|
gptkbp:modifications |
fan-made mods
|
gptkbp:multiplayer |
gptkb:true
|
gptkbp:platform |
gptkb:PC
|
gptkbp:publisher |
gptkb:GT_Interactive
|
gptkbp:release_date |
gptkb:1997
|
gptkbp:setting |
futuristic warfare
|
gptkbp:soundtrack |
live orchestral music
|
gptkbp:successor |
gptkb:Total_Annihilation:_Kingdoms
|
gptkbp:bfsParent |
gptkb:Total_Annihilation:_3_D
|
gptkbp:bfsLayer |
6
|