gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
realistic
|
gptkbp:artistic_director
|
Erin Woolley
|
gptkbp:character_development
|
strong
|
gptkbp:character_relationships
|
gptkb:complex
|
gptkbp:characters
|
gptkb:The_Seraphites_Leader
gptkb:Lev
gptkb:Henry
gptkb:Jesse
gptkb:Maria
gptkb:Tommy
gptkb:Owen
gptkb:Tess
gptkb:Marlon
gptkb:Joel
gptkb:Sam
gptkb:Dina
gptkb:Riley
gptkb:Abby
gptkb:Nora
gptkb:Mel
gptkb:Bill
gptkb:Yara
Ellie's mother
The Fireflies Leader
The Rattlers Leader
The Scars Leader
The WLF Leader
|
gptkbp:combat_system
|
stealth and action
|
gptkbp:community_engagement
|
active forums
|
gptkbp:community_expectations
|
high
|
gptkbp:community_feedback
|
considered
|
gptkbp:community_speculation
|
high
|
gptkbp:composed_by
|
gptkb:Gustavo_Santaolalla
|
gptkbp:critical_reception
|
TBA
|
gptkbp:cultural_impact
|
gptkb:significant
|
gptkbp:customization_options
|
available
|
gptkbp:developed_by
|
gptkb:Naughty_Dog
|
gptkbp:developer
|
gptkb:Naughty_Dog
|
gptkbp:difficulty
|
adjustable
|
gptkbp:dlc
|
speculated
|
gptkbp:enemy_types
|
gptkb:disease
human foes
|
gptkbp:engine
|
Naughty Dog Game Engine
|
gptkbp:environment
|
open world
urban and rural settings
|
gptkbp:fan_art
|
numerous
popular
|
gptkbp:fan_base
|
large
|
gptkbp:features
|
single-player mode
|
gptkbp:follows
|
gptkb:The_Last_of_Us_Part_II
|
gptkbp:franchise
|
gptkb:The_Last_of_Us
likely
|
gptkbp:game_awards
|
TBA
anticipated nominations
|
gptkbp:game_design
|
gptkb:Neil_Druckmann
|
gptkbp:game_engine
|
proprietary engine
Naughty Dog Game Engine
|
gptkbp:game_features
|
crafting system
|
gptkbp:game_length
|
15-20 hours
estimated 20-30 hours
|
gptkbp:game_mechanics
|
gptkb:exploration
exploration and puzzle-solving
|
gptkbp:game_mode
|
single-player
|
gptkbp:game_setting
|
urban environments
post-pandemic world
|
gptkbp:game_updates
|
frequent
|
gptkbp:game_world
|
open world
detailed
|
gptkbp:gameplay
|
third-person perspective
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
next-gen quality
|
gptkbp:has_backstory
|
detailed
|
gptkbp:has_lore
|
rich
|
gptkbp:has_spin_offs
|
possible
|
https://www.w3.org/2000/01/rdf-schema#label
|
The Last of Us Part III
|
gptkbp:impact
|
high
|
gptkbp:includes
|
gptkb:multiplayer_mode
|
gptkbp:influenced_by
|
gptkb:The_Last_of_Us_Part_II
|
gptkbp:influences
|
zombie genre
|
gptkbp:inspiration
|
zombie apocalypse genre
|
gptkbp:is_anticipated_by
|
gamers
|
gptkbp:latest_version
|
high
|
gptkbp:main_character
|
gptkb:Ellie
|
gptkbp:merchandise
|
available
|
gptkbp:multiplayer
|
yes
|
gptkbp:narrative
|
non-linear
character-driven
|
gptkbp:narrative_focus
|
gptkb:character_development
|
gptkbp:narrative_style
|
gptkb:film
|
gptkbp:narrative_theme
|
gptkb:survival
loss and redemption
|
gptkbp:part_of
|
gptkb:The_Last_of_Us_series
|
gptkbp:platform
|
gptkb:Play_Station_5
|
gptkbp:platforms
|
gptkb:Play_Station_5
|
gptkbp:players
|
gptkb:significant
impact story
morally complex
|
gptkbp:potential_release_window
|
2024-2025
|
gptkbp:predecessor
|
gptkb:The_Last_of_Us_Part_II
|
gptkbp:production_status
|
in development
|
gptkbp:protagonist
|
gptkb:Ellie
|
gptkbp:published_by
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:publisher
|
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date
|
TBA
|
gptkbp:release_platform
|
gptkb:Play_Station_5
|
gptkbp:released
|
highly anticipated
|
gptkbp:sequel
|
gptkb:The_Last_of_Us_Part_II
|
gptkbp:series
|
gptkb:The_Last_of_Us
|
gptkbp:setting
|
post-apocalyptic world
post-apocalyptic United States
|
gptkbp:soundtrack
|
composed by Gustavo Santaolalla
|
gptkbp:style_of_play
|
third-person perspective
|
gptkbp:teaser_trailer_released
|
no
|
gptkbp:themes
|
gptkb:loss
humanity vs. monstrosity
|
gptkbp:trailer
|
TBA
|
gptkbp:voice_acting
|
high quality
|
gptkbp:voice_actor
|
gptkb:Ashley_M._Johnson
|
gptkbp:writer
|
gptkb:Neil_Druckmann
|
gptkbp:bfsParent
|
gptkb:Josh_Brolin
|
gptkbp:bfsLayer
|
4
|