Statements (617)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:accessibility |
extensive
|
gptkbp:advertising |
extensive
|
gptkbp:ai |
advanced enemy AI
|
gptkbp:album |
yes
|
gptkbp:antagonist |
gptkb:Abby
|
gptkbp:art_style |
Realistic
realistic realistic and detailed realistic and gritty |
gptkbp:artistic_director |
Erin Woolley
|
gptkbp:audience |
Controversial
|
gptkbp:awards |
gptkb:Best_Performance
gptkb:Best_Accessibility_Features gptkb:BAFTA_Games_Award_for_Best_Game gptkb:Best_Action/_Adventure gptkb:Best_Audio_Design gptkb:Best_Game_Direction gptkb:Best_Innovation_in_Accessibility gptkb:Game_of_the_Year gptkb:Best_Narrative gptkb:Game_of_the_Year_2020 gptkb:Best_Art_Direction BAFTA Games Awards -Best Game Game Awards 2020 -Game of the Year The Game Awards for Game of the Year 2020 BAFTA Games Awards 2021 -Best Audio Game Awards 2020 -Best Audio |
gptkbp:character |
gptkb:Lev
gptkb:Jesse gptkb:Joel gptkb:Dina gptkb:Abby gptkb:Yara |
gptkbp:character_arc |
Ellie's journey
|
gptkbp:character_development |
gptkb:moral_ambiguity
gptkb:complex Complex characters deep themes of empathy complex characters themes of vengeance complex and nuanced Ellie's journey Abby's journey Ellie's growth Abby's redemption arc Ellie's journey of self-discovery |
gptkbp:cinematography |
cinematic quality
|
gptkbp:cinematography_by |
yes
|
gptkbp:collectibility |
gptkb:artifacts
gptkb:Coins gptkb:coins gptkb:Notes gptkb:weapons gptkb:trading_cards yes Training Manuals notes Photo Mode |
gptkbp:combat_system |
dynamic
realistic stealth and action dynamic combat dynamic and strategic |
gptkbp:community |
gptkb:cosplay
fan art fan theories discussion forums active fanbase The Last of Us Part II subreddit |
gptkbp:community_events |
fan art and discussions
|
gptkbp:community_feedback |
praise for gameplay mechanics
praise for graphics praise for voice acting criticism of character arcs discussion on themes mixed reactions to story controversy over character arcs |
gptkbp:community_support |
active
|
gptkbp:composed_by |
gptkb:Gustavo_Santaolalla
|
gptkbp:composer |
gptkb:Gustavo_Santaolalla
|
gptkbp:conservation |
strong
richly detailed prominent feature richly detailed world |
gptkbp:controversy |
divided opinions
Character deaths divisive narrative choices mixed reactions to story divisive reception among fans leaked plot details Divisive reception Story direction |
gptkbp:crafting_system |
yes
|
gptkbp:critical_reception |
Critical acclaim
acclaimed highly acclaimed Acclaimed Universal acclaim universal acclaim high praise Metacritic score 93/100 |
gptkbp:cultural_impact |
gptkb:significant
Representation of LGBTQ+ characters influenced other games Narrative complexity discussions on representation influence on future games impact on LGBTQ+ representation inspired fan art and cosplay discussions on violence in video games discussions on LGBTQ+ representation influenced discussions on video game narratives sparked debates on representation in games led to increased interest in video game storytelling discussions on violence and morality impact on gaming narrative Discussion on violence in video games impact on narrative design |
gptkbp:developed_by |
gptkb:Naughty_Dog
|
gptkbp:developer |
gptkb:Naughty_Dog
|
gptkbp:development |
over 5 years
|
gptkbp:difficulty |
multiple difficulty levels
adjustable settings |
gptkbp:difficulty_levels |
multiple
|
gptkbp:director |
gptkb:Neil_Druckmann
|
gptkbp:dlc |
gptkb:none
gptkb:The_Last_of_Us_Part_II:_Left_Behind none announced |
gptkbp:enemy_types |
gptkb:disease
human enemies |
gptkbp:engine |
Naughty Dog Game Engine
|
gptkbp:environment |
natural landscapes
urban settings open world urban and rural settings rural settings dystopian elements varied locations detailed and immersive |
gptkbp:fan_art |
popular among fans
widely created Widely created widely created and shared |
gptkbp:fan_base |
dedicated
large and dedicated dedicated community Dedicated community Polarized opinions |
gptkbp:fan_reception |
mixed reactions
mixed reactions to story |
gptkbp:features |
gptkb:orchestral_music
gptkb:sound_design original music vocal performances ambient sounds |
gptkbp:features_environmental_storytelling |
yes
|
gptkbp:features_voice_actors |
gptkb:Laura_Bailey
gptkb:Ashley_M._Johnson |
gptkbp:first_party_title |
gptkb:true
|
gptkbp:franchise |
gptkb:The_Last_of_Us
|
gptkbp:game_awards |
gptkb:GDC_Awards_-Best_Narrative
gptkb:The_Game_Awards_-Best_Accessibility_Features gptkb:The_Game_Awards_-Best_Action/_Adventure gptkb:The_Game_Awards_-Best_Art_Direction gptkb:The_Game_Awards_-Best_Audio_Design gptkb:The_Game_Awards_-Best_Direction gptkb:The_Game_Awards_-Best_Score_and_Music gptkb:The_Game_Awards_-Best_Narrative gptkb:award gptkb:Best_Performance gptkb:Golden_Joystick_Awards gptkb:Golden_Joystick_Awards_-Best_Storytelling gptkb:10 gptkb:7 gptkb:Best_Action/_Adventure gptkb:Best_Audio_Design gptkb:Best_Game_Direction gptkb:dice gptkb:Best_Narrative gptkb:BAFTA_Awards gptkb:Best_Art_Direction multiple nominations multiple nominations and wins influenced future games Innovation in Accessibility recognized for storytelling DICE Awards -Game of the Year IGN -Best Play Station 4 Game NME Awards -Best Game The Game Awards -Best Performance (Ashley Johnson) The Game Awards -Best Performance (Laura Bailey) Golden Joystick Awards 2020 -Best Audio The Game Awards 2020 -Best Accessibility Features The Game Awards 2020 -Best Action/ Adventure The Game Awards 2020 -Best Art Direction The Game Awards 2020 -Best Audio Design The Game Awards 2020 -Best Game Direction The Game Awards 2020 -Best Narrative The Game Awards 2020 -Best Score and Music The Game Awards 2020 -Game of the Year DICE Awards 2021 -Outstanding Achievement in Audio Design The Game Awards 2020 -Best Performance (Ashley Johnson) The Game Awards 2020 -Best Performance (Laura Bailey) The Game Awards 2020 -Best Innovation in Accessibility 10 nominations at Game Awards 2020 10 nominations at The Game Awards 2020 7 wins at The Game Awards 2020 |
gptkbp:game_community |
active fanbase
|
gptkbp:game_design |
gptkb:Halley_Gross
gptkb:Neil_Druckmann innovative mechanics |
gptkbp:game_engine |
motion capture
realistic physics Naughty Dog Game Engine advanced AI facial animation detailed animations Naughty Dog Engine |
gptkbp:game_features |
gptkb:exploration
gptkb:character_development dynamic environments puzzle-solving emotional storytelling moral dilemmas combat mechanics environmental storytelling player agency day-night cycle dynamic weather realistic physics realistic graphics character progression crafting system AI companions enemy AI photo mode narrative choices stealth mechanics immersive sound design upgradable skills |
gptkbp:game_length |
25-30 hours
approximately 25-30 hours 15-20 hours for main story 30-35 hours for completionists completionist playthrough approximately 40-50 hours |
gptkbp:game_mechanic |
day-night cycle
dynamic weather system AI companions enemy AI |
gptkbp:game_mechanics |
gptkb:exploration
gptkb:Exploration gptkb:Combat gptkb:puzzles gptkb:crafts gptkb:combat_system Stealth decision-making resource management crafting combat puzzle-solving stealth combat tactics Puzzle-solving resource gathering character interactions environmental interactions environmental storytelling day-night cycle dynamic weather system stealth tactics character progression crafting system moral choices AI companions dialogue choices enemy AI photo mode exploration mechanics enemy encounters narrative choices stealth mechanics upgradable skills stealth and combat upgrading weapons exploration tactics |
gptkbp:game_mode |
single-player
multiplayer |
gptkbp:game_modes |
single-player
|
gptkbp:game_series |
gptkb:The_Last_of_Us
|
gptkbp:game_setting |
gptkb:Seattle
gptkb:Seattle,_Washington gptkb:Washington_State |
gptkbp:game_updates |
post-launch support
|
gptkbp:game_world |
open world
detailed environments |
gptkbp:gameplay |
gptkb:exploration
combat mechanics day-night cycle dynamic weather system character progression multiple endings crafting system stealth mechanics stealth-based |
gptkbp:genre |
Action-adventure
action-adventure survival horror |
gptkbp:graphics |
highly praised
highly detailed stunning visuals |
gptkbp:has_art_style |
realistic
|
gptkbp:has_awards |
gptkb:Best_Performance
gptkb:Game_of_the_Year gptkb:Game_Awards_2020 gptkb:Best_Narrative |
gptkbp:has_character |
gptkb:Joel
gptkb:Ellie gptkb:Abby |
gptkbp:has_cultural_impact |
gptkb:significant
|
gptkbp:has_development_time |
over 5 years
|
gptkbp:has_fan_base |
dedicated
|
gptkbp:has_genre |
action-adventure
survival horror |
gptkbp:has_influence_on |
gptkb:folk_music
classical music world music future video games |
gptkbp:has_language |
multiple languages
|
gptkbp:has_lore |
rich backstory
|
gptkbp:has_merchandise |
yes
|
gptkbp:has_post_launch_content |
yes
|
gptkbp:has_reception |
commercial success
|
gptkbp:has_replay_value |
high
|
gptkbp:has_setting |
gptkb:California
gptkb:Seattle gptkb:Wyoming |
gptkbp:has_soundtrack |
gptkb:The_Last_of_Us_Part_II_Original_Soundtrack
gptkb:The_Last_of_Us_Part_II:_Live_Concert gptkb:The_Last_of_Us_Part_II:_Music_from_the_Game gptkb:The_Last_of_Us_Part_II:_Original_Score |
gptkbp:has_theme |
gptkb:betrayal
gptkb:revenge love redemption |
gptkbp:has_themes |
gptkb:betrayal
gptkb:loss gptkb:survival love morality |
gptkbp:has_user_interface |
minimalistic
|
https://www.w3.org/2000/01/rdf-schema#label |
The Last of Us Part II
|
gptkbp:in-game_currency |
Crafting materials
|
gptkbp:in-game_items |
gptkb:weapons
upgrades crafting materials supplies |
gptkbp:includes |
themes of survival
themes of revenge themes of loss vocal tracks |
gptkbp:influenced_by |
gptkb:The_Last_of_Us
gptkb:The_Road gptkb:The_Walking_Dead gptkb:The_Leftovers gptkb:Children_of_Men Cinematic storytelling Survival horror games film and literature Film and literature post-apocalyptic fiction cinematic storytelling survival horror genre character-driven narratives video game industry trends video game industry standards |
gptkbp:influences |
gptkb:Character_development
gptkb:The_Last_of_Us gptkb:Zombie gptkb:character_development survival horror emotional impact horror games Survival horror games various films and literature Video game storytelling Emotional engagement zombie genre narrative-driven games stealth gameplay cinematic storytelling survival horror games video game storytelling emotional impact in games |
gptkbp:inspiration |
human relationships
Real-life events moral dilemmas real-life events real-world events Other media |
gptkbp:inspired_by |
human emotions
emotional depth moral dilemmas real-life events player choices complex characters interactive storytelling realistic graphics immersive gameplay real-world events cinematic storytelling character-driven narratives video game industry trends |
gptkbp:is_part_of |
gptkb:The_Last_of_Us_franchise
|
gptkbp:is_set_in |
post-apocalyptic world
|
gptkbp:language_spoken |
branching dialogue
|
gptkbp:launch_platform |
DLC planned
no DLC announced DLC planned but not released. |
gptkbp:location |
gptkb:Seattle
gptkb:Washington_State gptkb:Santa_Barbara gptkb:Jackson gptkb:The_Farm gptkb:The_Suburbs The Aquarium The Museum The Theater The Hospital The Seraphites Territory The WLF Headquarters |
gptkbp:main_character |
gptkb:Ellie
gptkb:Abby |
gptkbp:main_theme |
gptkb:Revenge
|
gptkbp:merchandise |
gptkb:clothing
gptkb:soundtrack gptkb:clothing_line gptkb:action_figures Posters available Action figures Art books art books soundtrack albums various collectibles |
gptkbp:metacritic_score |
93
|
gptkbp:mod_support |
No
limited modding community no official mods |
gptkbp:mode |
single-player
|
gptkbp:mood |
dark
emotional tense |
gptkbp:moral |
yes
|
gptkbp:multiplayer |
gptkb:Factions
No no Factions mode (not included at launch) Factions mode (planned but not included at launch) Factions mode originally planned but later canceled |
gptkbp:music_composer |
gptkb:Gustavo_Santaolalla
|
gptkbp:music_video_director |
Druckmann
|
gptkbp:narrative |
gptkb:Halley_Gross
gptkb:Neil_Druckmann linear non-linear non-linear storytelling |
gptkbp:narrative_director |
gptkb:Neil_Druckmann
|
gptkbp:narrative_focus |
gptkb:Survival
gptkb:revenge gptkb:survival gptkb:character_development post-apocalyptic world Survival and revenge survival and revenge Revenge and trauma |
gptkbp:narrative_theme |
gptkb:betrayal
gptkb:loss gptkb:revenge gptkb:survival gptkb:Revenge gptkb:identity love morality redemption |
gptkbp:performer |
gptkb:Laura_Bailey
|
gptkbp:platform |
gptkb:Play_Station_4
gptkb:Play_Station_5 |
gptkbp:platforms |
gptkb:Play_Station_4
|
gptkbp:players |
gptkb:Abby
Third-person third-person moral dilemmas impactful impact story impact the story impact narrative |
gptkbp:predecessor |
gptkb:The_Last_of_Us
|
gptkbp:protagonist |
gptkb:Ellie
|
gptkbp:published_by |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:publisher |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:rating |
M for Mature
93/100 on Metacritic 93 on Metacritic |
gptkbp:received |
critical acclaim
|
gptkbp:release_date |
June 19, 2020
|
gptkbp:release_format |
digital
physical |
gptkbp:release_platform |
gptkb:Play_Station_4
Play Station 5 (via backward compatibility) |
gptkbp:release_region |
Worldwide
worldwide |
gptkbp:release_type |
yes
|
gptkbp:released |
yes
June 19, 2020 |
gptkbp:released_in |
gptkb:2020
|
gptkbp:released_on |
June 19, 2020
|
gptkbp:reviews |
IGN score of 10/10
Metacritic score of 93 Destructoid score of 10/10 Game Spot score of 10/10 Metacritic score of 93/100 Polygon score of 10/10 |
gptkbp:sales |
gptkb:over_4_million_copies
over 4 million copies sold over 4 million copies in first three days Over 4 million copies in first three days over 4 million copies in the first three days |
gptkbp:sequel |
gptkb:The_Last_of_Us
No potential for future installments The Last of Us Part III (speculated) Future installments |
gptkbp:series |
gptkb:The_Last_of_Us
|
gptkbp:set_in |
gptkb:United_States
post-apocalyptic world |
gptkbp:setting |
gptkb:Seattle
post-apocalyptic Post-apocalyptic United States post-apocalyptic America Post-apocalyptic America post-apocalyptic United States |
gptkbp:sound_design |
gptkb:Naughty_Dog
immersive |
gptkbp:soundtrack |
gptkb:Gustavo_Santaolalla
June 19, 2020 emotionally impactful |
gptkbp:successor |
TBA sequel
|
gptkbp:themes |
gptkb:Trauma
gptkb:Loss gptkb:Love gptkb:Survival gptkb:betrayal gptkb:loss gptkb:revenge gptkb:survival Morality love morality forgiveness hate loss and trauma revenge and forgiveness |
gptkbp:track_count |
gptkb:25
29 |
gptkbp:upgrades |
weapons and skills
|
gptkbp:voice_acting |
gptkb:Laura_Bailey
gptkb:Ashley_M._Johnson critically acclaimed highly praised |
gptkbp:voice_actor |
gptkb:Troy_Baker
gptkb:Annie_Wersching gptkb:Marlowe_Peyton gptkb:Laura_Bailey gptkb:Jesse_Corti gptkb:Derek_Phillips gptkb:Jeffrey_Pierce gptkb:Dina gptkb:Ian_Alexander gptkb:Ashley_M._Johnson Nadine Hurlbut |
gptkbp:voice_actor_for_abby |
gptkb:Laura_Bailey
|
gptkbp:voice_actor_for_ellie |
gptkb:Ashley_M._Johnson
|
gptkbp:won |
gptkb:Game_of_the_Year
gptkb:Game_of_the_Year_at_Game_Awards_2020 Best Game at Golden Joystick Awards 2020 Best Narrative at Game Awards 2020 Best RPG at Game Awards 2020 Game of the Year at the Game Awards 2020 |
gptkbp:won_award |
gptkb:BAFTA_Games_Awards_2021
gptkb:Best_Performance gptkb:Best_Game_Direction gptkb:Game_of_the_Year gptkb:Game_Awards_2020 gptkb:Best_Narrative gptkb:Best_Audio gptkb:Best_Audio_Design_at_Game_Awards_2020 gptkb:Game_of_the_Year_at_Game_Awards_2020 Multiple Awards multiple Game of the Year awards over 300 awards Best Art Direction at Game Awards 2020 Best Narrative at Game Awards 2020 Best Performance by Laura Bailey at Game Awards 2020 10 nominations at Game Awards 2020 Best Accessibility Features at Game Awards 2020 Best Action/ Adventure at Game Awards 2020 Best Game Direction at Game Awards 2020 Best Performance at Game Awards 2020 The Game Awards 2020 Game of the Year |
gptkbp:writer |
gptkb:Halley_Gross
gptkb:Neil_Druckmann |
gptkbp:bfsParent |
gptkb:award
|
gptkbp:bfsLayer |
3
|