gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Ubisoft_Montreal
|
gptkbp:engine
|
gptkb:Anvil_Engine
|
gptkbp:game_design
|
Tom Clancy's Splinter Cell franchise
|
gptkbp:game_features
|
gptkb:covert_operations
realistic environments
dynamic lighting
advanced AI
moral choices
|
gptkbp:game_mechanics
|
combat mechanics
environmental storytelling
environmental interaction
level design
unlockable content
player choice
mission objectives
stealth kills
AI behavior
cover system
skill upgrades
hacking mechanics
stealth mechanics
player progression
mission variety
non-lethal takedowns
enemy detection system
gadget usage
light and shadow mechanics
suspenseful gameplay
interrogation mechanics
disguise mechanics
lethal takedowns
navigation mechanics
sound detection system
|
gptkbp:game_mode
|
single-player
multiplayer
|
gptkbp:gameplay
|
tactical espionage action
|
gptkbp:genre
|
stealth
|
gptkbp:main_character
|
gptkb:Sam_Fisher
|
gptkbp:multiplayer
|
Spies vs. Mercs
|
gptkbp:narrative
|
espionage
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Xbox_360
gptkb:Wii
gptkb:Windows
|
gptkbp:predecessor
|
gptkb:Splinter_Cell:_Chaos_Theory
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
October 17, 2006
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Splinter_Cell:_Conviction
|
gptkbp:series
|
gptkb:Splinter_Cell
|
gptkbp:setting
|
global
|
gptkbp:soundtrack
|
gptkb:Jesper_Kyd
|
gptkbp:voice_actor
|
gptkb:Nolan_North
gptkb:Michael_Irby
gptkb:David_Hayter
|
gptkbp:bfsParent
|
gptkb:Sam_Fisher
|
gptkbp:bfsLayer
|
5
|