gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Amon_Tobin
gptkb:Splinter_Cell
|
gptkbp:awards
|
gptkb:Best_Action_Game
gptkb:Best_Graphics
gptkb:Best_Multiplayer_Game
Best Sound Design
Best Story
|
gptkbp:character_development
|
Sam Fisher's backstory
|
gptkbp:composer
|
gptkb:Jesper_Kyd
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Ubisoft_Toronto
|
gptkbp:director
|
Scott Lee
|
gptkbp:dlc
|
Co-op Missions
Hunter Mode
Insurgency Pack
|
gptkbp:engine
|
gptkb:Anvil_Engine
|
gptkbp:game_engine
|
gptkb:Anvil_Engine
|
gptkbp:game_mechanics
|
gptkb:rocket
action sequences
environmental interactions
co-op gameplay
realistic physics
player choice
dynamic lighting
mission objectives
tactical gameplay
stealth gameplay
stealth kills
AI behavior
cover system
non-linear gameplay
hacking mechanics
skill progression
time-based challenges
mission variety
environmental stealth
stealth approach
enemy AI tactics
player upgrades
distraction techniques
enemy detection system
gadget usage
last known position
mark and execute
interrogation mechanics
action approach
|
gptkbp:genre
|
action-adventure
stealth
|
gptkbp:influenced_by
|
gptkb:Tom_Clancy's_novels
real-world espionage
previous Splinter Cell games
|
gptkbp:main_character
|
gptkb:Sam_Fisher
|
gptkbp:mode
|
single-player
multiplayer
|
gptkbp:multiplayer
|
Spies vs. Mercs
|
gptkbp:narrative_style
|
personal revenge
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
April 13, 2010
|
gptkbp:release_platform
|
gptkb:Xbox_Live_Arcade
|
gptkbp:sales
|
over 2.5 million copies
|
gptkbp:sequel
|
gptkb:Splinter_Cell:_Blacklist
|
gptkbp:series
|
gptkb:Splinter_Cell
|
gptkbp:setting
|
gptkb:Washington,_D._C.
|
gptkbp:voice_actor
|
gptkb:Nolan_North
gptkb:Michael_Irby
|