gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Amon_Tobin
gptkb:Splinter_Cell
|
gptkbp:awards
|
Best Game of 2005
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Ubisoft_Toronto
|
gptkbp:engine
|
gptkb:Anvil_Engine
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gptkbp:game_engine
|
Ubisoft's proprietary engine
|
gptkbp:game_features
|
gptkb:online_multiplayer
customization options
real-time decision making
immersive environments
tactical options
tactical planning
combat mechanics
environmental storytelling
environmental interaction
player agency
immersive storytelling
realistic physics
realistic environments
character progression
immersive gameplay
multiple endings
player choice
dynamic lighting
mission objectives
tactical gameplay
stealth gameplay
AI companions
stealth kills
cover system
split-screen multiplayer
non-lethal options
stealth mechanics
dynamic missions
mission variety
enemy AI behavior
game world exploration
enemy detection system
gadget usage
light and shadow mechanics
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
co-op gameplay
tactical stealth
|
gptkbp:game_modes
|
single-player
multiplayer
|
gptkbp:genre
|
stealth
|
gptkbp:graphics
|
high-quality graphics
|
gptkbp:influences
|
gptkb:Metal_Gear_Solid
gptkb:TV_Show
gptkb:Thief
|
gptkbp:intelligence
|
advanced enemy AI
|
gptkbp:main_character
|
gptkb:Sam_Fisher
|
gptkbp:multiplayer
|
team-based gameplay
Spies vs. Mercs
|
gptkbp:narrative_theme
|
espionage
|
gptkbp:platform
|
gptkb:Play_Station_2
gptkb:Xbox
gptkb:Game_Cube
gptkb:operating_system
|
gptkbp:predecessor
|
gptkb:Splinter_Cell:_Pandora_Tomorrow
|
gptkbp:publisher
|
gptkb:Ubisoft
|
gptkbp:release_date
|
March 2005
|
gptkbp:release_platform
|
gptkb:Xbox_Live
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Splinter_Cell:_Double_Agent
|
gptkbp:series
|
gptkb:Splinter_Cell
|
gptkbp:setting
|
near-future
|
gptkbp:soundtrack
|
gptkb:Amon_Tobin
|
gptkbp:voice_actor
|
gptkb:Nolan_North
gptkb:Michael_Irby
gptkb:David_Hayter
|