Splinter Cell: Chaos Theory

GPTKB entity

Statements (76)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Amon_Tobin
gptkb:Splinter_Cell
gptkbp:awards Best Game of 2005
gptkbp:critical_reception positive
gptkbp:developer gptkb:Ubisoft_Toronto
gptkbp:engine gptkb:Anvil_Engine
gptkbp:game_engine Ubisoft's proprietary engine
gptkbp:game_features gptkb:online_multiplayer
customization options
real-time decision making
immersive environments
tactical options
tactical planning
combat mechanics
environmental storytelling
environmental interaction
player agency
immersive storytelling
realistic physics
realistic environments
character progression
immersive gameplay
multiple endings
player choice
dynamic lighting
mission objectives
tactical gameplay
stealth gameplay
AI companions
stealth kills
cover system
split-screen multiplayer
non-lethal options
stealth mechanics
dynamic missions
mission variety
enemy AI behavior
game world exploration
enemy detection system
gadget usage
light and shadow mechanics
gptkbp:game_length 10-15 hours
gptkbp:game_mechanics co-op gameplay
tactical stealth
gptkbp:game_modes single-player
multiplayer
gptkbp:genre stealth
gptkbp:graphics high-quality graphics
gptkbp:influences gptkb:Metal_Gear_Solid
gptkb:TV_Show
gptkb:Thief
gptkbp:intelligence advanced enemy AI
gptkbp:main_character gptkb:Sam_Fisher
gptkbp:multiplayer team-based gameplay
Spies vs. Mercs
gptkbp:narrative_theme espionage
gptkbp:platform gptkb:Play_Station_2
gptkb:Xbox
gptkb:Game_Cube
gptkb:operating_system
gptkbp:predecessor gptkb:Splinter_Cell:_Pandora_Tomorrow
gptkbp:publisher gptkb:Ubisoft
gptkbp:release_date March 2005
gptkbp:release_platform gptkb:Xbox_Live
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sequel gptkb:Splinter_Cell:_Double_Agent
gptkbp:series gptkb:Splinter_Cell
gptkbp:setting near-future
gptkbp:soundtrack gptkb:Amon_Tobin
gptkbp:voice_actor gptkb:Nolan_North
gptkb:Michael_Irby
gptkb:David_Hayter