Statements (260)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Arcade
gptkb:video_game |
gptkbp:adaptation |
film and media
|
gptkbp:affects |
iconic sounds
|
gptkbp:ai |
simple enemy patterns
simple enemy movement |
gptkbp:aienhancements |
simple patterns
predictive movement |
gptkbp:arcade_cabinet |
standard cabinet
upright cabinet unique cabinet style |
gptkbp:art_style |
pixel art
retro retro style 2 D pixel art |
gptkbp:available_on |
gptkb:multiple_platforms
various platforms |
gptkbp:challenges |
various difficulty settings
increasing alien speed |
gptkbp:controls |
joystick and buttons
joystick and button |
gptkbp:crossover |
other video games
|
gptkbp:cultural_impact |
iconic status
video game history video game industry influenced game design iconic sound effects popularized video gaming inspired arcade culture pioneered video gaming popularized high score popularized the shooter genre |
gptkbp:cultural_references |
movies and TV shows
featured in films and TV appears in films and media appears in media pop culture appearances |
gptkbp:design |
gptkb:Tomohiro_Nishikado
|
gptkbp:developed_by |
gptkb:Taito
gptkb:Tomohiro_Nishikado |
gptkbp:developer |
gptkb:Taito
gptkb:Tomohiro_Nishikado |
gptkbp:difficulty |
progressively harder
scales with player performance |
gptkbp:difficulty_levels |
multiple levels
increases over time increasing speed increasing difficulty increasing speed of aliens |
gptkbp:economic_impact |
video game development
|
gptkbp:enemy |
different alien types
|
gptkbp:enemy_types |
various alien species
alien invaders aliens different alien species various alien formations |
gptkbp:events |
bonus stages
special alien appearances |
gptkbp:fan_art |
widely created
|
gptkbp:fan_base |
cult following
dedicated community active online presence |
gptkbp:featured_in |
gptkb:TV_shows
movies music videos |
gptkbp:feedback |
sound effects for actions
|
gptkbp:final_match_date |
all lives lost
loss of all lives aliens reach the bottom all aliens reach the bottom |
gptkbp:game_appearance |
board games and mobile apps
|
gptkbp:game_awards |
multiple accolades
various accolades |
gptkbp:game_community |
active online forums
active online community active fan community |
gptkbp:game_design |
simple yet addictive
|
gptkbp:game_engine |
gptkb:custom_engine
|
gptkbp:game_length |
endless until game over
|
gptkbp:game_mechanics |
scoring points
shooting and dodging increasing difficulty shooting aliens defend against waves inspired new mechanics inspired new gameplay styles introduced new gameplay elements moving left and right player-controlled laser cannon defending against waves |
gptkbp:game_modes |
single-player
|
gptkbp:game_replayability |
high replay value
|
gptkbp:game_updates |
modern adaptations
periodic enhancements various versions released |
gptkbp:gameplay |
shooting aliens
|
gptkbp:genre |
fixed shooter
|
gptkbp:graphics |
pixel art
simple and iconic simple sprites |
gptkbp:has_achievements |
score milestones
score-based achievements |
gptkbp:has_crossover |
various titles
included in various compilations |
gptkbp:has_legacy |
considered a classic
featured in films influenced pop culture inspired music and art influenced game design inspired cosplay inspired fan art featured in exhibitions inspired academic studies featured in museums remains popular today inspired merchandise collaborations has inspired academic studies has been featured in documentaries celebrated in anniversaries part of gaming history has competitive tournaments inspired cultural critiques inspired music remixes has been referenced in literature has fan communities inspired arcade culture inspired game design courses inspired game development tools inspired mobile games has merchandise collaborations has been adapted into other media inspired indie games has been parodied in media influenced future shooters inspired retro gaming events recognized by gaming awards inspired game mechanics analysis has speedrunning community has been analyzed in game theory has been included in game design courses has been used in marketing campaigns included in retro collections inspired game jams included in video game collections inspired game theory discussions inspired home console games |
gptkbp:has_merchandise |
gptkb:clothing
gptkb:video_game_adaptations gptkb:toys |
gptkbp:has_reception |
commercial success
|
gptkbp:has_sequel |
gptkb:Space_Invaders_Extreme
|
gptkbp:has_soundtrack |
8-bit music
|
gptkbp:has_spin_offs |
gptkb:Space_Invaders:_Infinity_Gene
|
gptkbp:historical_significance |
early arcade success
|
gptkbp:home_port |
various consoles
home consoles various home consoles |
gptkbp:home_versions |
console ports
|
https://www.w3.org/2000/01/rdf-schema#label |
Space Invaders
|
gptkbp:in-game_currency |
gptkb:scoring_system
score points |
gptkbp:in-game_items |
shields
|
gptkbp:influence |
inspired game developers
influenced game developers |
gptkbp:influenced |
game design
|
gptkbp:influenced_artists |
chiptune music
shoot 'em up shooter games video game art style pixel art movement |
gptkbp:influenced_by |
gptkb:Pong
|
gptkbp:influenced_games |
gptkb:Asteroids
gptkb:Defender gptkb:Galaga gptkb:Centipede level design Space Invaders: The Original Game |
gptkbp:initial_release_location |
gptkb:Japan
|
gptkbp:inspired |
pop culture references
parodies numerous sequels homages many sequels |
gptkbp:inspired_by |
gptkb:science_fiction
|
gptkbp:landmark |
recognized worldwide
video game icon classic video game |
gptkbp:latest_version |
gptkb:various_adaptations
multiple iterations |
gptkbp:legacy |
considered a classic
influential in gaming history classic video game foundation for future games pioneering video games paved the way for future games influenced many subsequent shooters pioneering shooter games |
gptkbp:level |
infinite
|
gptkbp:main_character |
player-controlled cannon
|
gptkbp:merchandise |
gptkb:clothing
gptkb:toys_and_collectibles gptkb:artwork gptkb:toys |
gptkbp:merchandising |
clothing and accessories
|
gptkbp:multiplayer |
no
cooperative play |
gptkbp:notable_characters |
alien invaders
player ship |
gptkbp:notable_feature |
descending aliens
progressively increasing difficulty |
gptkbp:notable_for |
pioneering video game
pioneering video game design |
gptkbp:notable_production |
many game creators
|
gptkbp:number_of_players |
1-2
1-2 players |
gptkbp:objective |
destroy all aliens
|
gptkbp:parody |
various media
|
gptkbp:platform |
gptkb:Arcade
gptkb:Taito_8080 arcade machines |
gptkbp:platforms |
gptkb:Arcade
|
gptkbp:players |
limited lives
|
gptkbp:popularity |
enduring popularity
remains popular today high in the late 1970s |
gptkbp:power_ups |
gptkb:none
|
gptkbp:publisher |
gptkb:Taito
|
gptkbp:release_year |
gptkb:1978
|
gptkbp:released_in |
gptkb:1978
|
gptkbp:remake |
gptkb:Space_Invaders:_The_Original_Game_Remake
gptkb:2008 gptkb:Space_Invaders_Extreme modern consoles |
gptkbp:remastered |
gptkb:Space_Invaders_Infinity_Gene
gptkb:Space_Invaders_Anniversary |
gptkbp:score |
high scores
player competition player achievement points for each alien points for each alien destroyed |
gptkbp:score_mechanic |
points for each alien destroyed
|
gptkbp:sequel |
gptkb:Space_Invaders_Part_II
|
gptkbp:setting |
outer space
|
gptkbp:soundtrack |
8-bit music
beeps and boops |
gptkbp:speed |
increases over time
increases as levels progress varies with levels |
gptkbp:spin_off |
gptkb:Space_Invaders:_Battle_Royale
|
gptkbp:strategy |
defensive shooting
|
gptkbp:successor |
gptkb:Space_Invaders_'95
gptkb:Space_Invaders_Extreme |
gptkbp:themes |
alien invasion
defense and survival |
gptkbp:tournament |
competitive play
competitive gaming events |
gptkbp:bfsParent |
gptkb:Apple_II
gptkb:Defender gptkb:Atari,_Inc. |
gptkbp:bfsLayer |
4
|