gptkbp:instanceOf
|
gptkb:video_game
|
gptkbp:audio
|
simple electronic sounds
|
gptkbp:awards
|
gptkb:Game_Developers_Choice_Awards_Pioneer_Award
|
gptkbp:category
|
arcade
classic video game
|
gptkbp:countryOfOrigin
|
gptkb:Japan
|
gptkbp:culturalSignificance
|
inspired merchandise and adaptations
referenced in music, film, and art
|
gptkbp:designer
|
gptkb:Tomohiro_Nishikado
|
gptkbp:developer
|
gptkb:Taito
|
gptkbp:difficulty
|
increases as game progresses
|
gptkbp:featuredIn
|
gptkb:Smithsonian_American_Art_Museum
gptkb:Strong_National_Museum_of_Play
|
gptkbp:firstReleased
|
gptkb:Japan
gptkb:United_States
|
gptkbp:genre
|
first-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Space Invaders
|
gptkbp:influenced
|
gptkb:video_game
gptkb:Galaga
gptkb:Gradius
Defender
|
gptkbp:legacy
|
iconic pixel art aliens
numerous sequels and ports
|
gptkbp:mechanic
|
aliens move faster as fewer remain
bonus UFO
bunkers for cover
player controls a laser cannon
shooting descending aliens
|
gptkbp:mode
|
multiplayer
single-player
|
gptkbp:musicBy
|
gptkb:Tomohiro_Nishikado
|
gptkbp:notableFor
|
popularizing video games
inspiring the golden age of arcade games
|
gptkbp:platform
|
gptkb:PlayStation
gptkb:Game_Boy
gptkb:Atari_2600
gptkb:Nintendo_Entertainment_System
PC
arcade
|
gptkbp:publisher
|
gptkb:Taito
|
gptkbp:releaseDate
|
1978
|
gptkbp:remakeOf
|
gptkb:Space_Invaders_Anniversary
gptkb:Space_Invaders_DX
gptkb:Space_Invaders_Get_Even
|
gptkbp:sells
|
over 360,000 arcade cabinets sold
|
gptkbp:sequel
|
gptkb:Space_Invaders_Extreme
gptkb:Space_Invaders_Infinity_Gene
gptkb:Space_Invaders_Part_II
|
gptkbp:style
|
pixel art
|
gptkbp:bfsParent
|
gptkb:Taito
gptkb:Galaxians
gptkb:Shooter
|
gptkbp:bfsLayer
|
5
|