Statements (223)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:jet_engine
gptkb:game_engine |
gptkbp:allows |
cross-platform development
user-generated content destructible environments dynamic weather effects |
gptkbp:built |
proprietary technology
enhance player immersion support complex simulations Maxis technology |
gptkbp:designed_for |
game development
|
gptkbp:developed_by |
gptkb:Irem
gptkb:Mercury_Steam gptkb:Activision gptkb:Maxis gptkb:Data_East game titles |
gptkbp:enables |
dynamic environments
real-time rendering physics simulation dynamic lighting AI behavior seamless world transitions |
gptkbp:enhances |
user experience
gameplay experience game performance |
gptkbp:facilitates |
multiplayer experiences
|
gptkbp:features |
texture mapping
modular architecture customizable settings real-time rendering AI capabilities collision detection advanced graphics realistic physics level design tools simulation capabilities multiplayer support physics simulation dynamic lighting input handling animation blending network play sprite management sound processing 3 D graphics |
gptkbp:has |
community support
modular architecture |
https://www.w3.org/2000/01/rdf-schema#label |
custom engine
|
gptkbp:improves |
development workflow
AI behavior |
gptkbp:includes |
animation systems
|
gptkbp:influenced |
other simulation games
|
gptkbp:integrates_with |
third-party tools
AI systems social features |
gptkbp:is |
cutting-edge technology
flexible scalable efficient innovative proprietary technology robust highly customizable secure continuously updated performance-oriented designed for flexibility designed for performance developer-friendly designed for scalability |
gptkbp:is_a_foundation_for |
Maxis' future projects
|
gptkbp:is_a_key_component_of |
Maxis' game portfolio
|
gptkbp:is_acclaimed_for |
user-friendly interface
its flexibility |
gptkbp:is_associated_with |
gptkb:Maxis
gptkb:Activision_Blizzard Maxis' legacy |
gptkbp:is_capable_of |
large-scale battles
|
gptkbp:is_compatible_with |
next-gen consoles
various platforms |
gptkbp:is_criticized_for |
performance issues
its complexity |
gptkbp:is_designed_for |
rapid prototyping
simulation games fast-paced action games |
gptkbp:is_designed_to |
maximize performance
support large player counts enhance player creativity |
gptkbp:is_enhanced_by |
AI-driven animations
|
gptkbp:is_featured_in |
developer conferences
game development conferences major gaming events |
gptkbp:is_integrated_with |
analytics tools
|
gptkbp:is_known_for |
customization options
real-time rendering high fidelity graphics its community engagement open-ended gameplay its modular architecture expansive worlds |
gptkbp:is_optimized_for |
PC gaming
console gaming load times resource management online connectivity |
gptkbp:is_part_of |
game development pipeline
Activision's competitive strategy Activision's technology suite Maxis' game development strategy |
gptkbp:is_recognized_as |
a significant advancement in gaming technology
|
gptkbp:is_recognized_for |
its innovation
its scalability its user-friendly interface innovative gameplay mechanics |
gptkbp:is_scalable |
mobile platforms
|
gptkbp:is_supported_by |
extensive documentation
a dedicated team |
gptkbp:is_updated_by |
regular patches
new features |
gptkbp:is_used_for |
realistic character models
|
gptkbp:is_used_in |
gptkb:Sim_City_Societies
gptkb:Sim_City_4 gptkb:Sim_City_Build_It gptkb:Spore gptkb:The_Sims_2 gptkb:The_Sims_3 gptkb:The_Sims_4 gptkb:The_Sims_Online gptkb:multiplayer_modes gptkb:The_Sims_Free_Play single-player campaigns franchise expansions game engine showcases e Sports titles game development studios. |
gptkbp:is_utilized_for |
cinematic storytelling
|
gptkbp:is_utilized_in |
fighting games
interactive experiences game design puzzle games sports games open-world games action-adventure games platform games AAA games shoot 'em up games game engine competitions |
gptkbp:license |
third-party developers
|
gptkbp:produced_by |
gptkb:Data_East
|
gptkbp:product |
Maxis' research and development efforts
|
gptkbp:provides |
gptkb:video_editing_software
modular architecture realistic physics modding support |
gptkbp:released |
2000s
|
gptkbp:released_in |
gptkb:1980s
|
gptkbp:successor |
previous Maxis engines
|
gptkbp:supports |
gptkb:C_programming_language
gptkb:visual_effects gptkb:multiple_platforms gptkb:modding_community audio mixing content updates cross-platform development debugging tools performance profiling user interface design user-generated content game patches multiplayer various resolutions multiplayer features cross-platform play modding single player high frame rates high-resolution textures community mods VR technology online leaderboards game analytics DLC content high score tracking save game functionality aspect ratio adjustments 3 D graphics 2 D graphics VR capabilities DLC integration |
gptkbp:used_in |
gptkb:video_games
gptkb:Sim_City_series gptkb:The_Sims_series gptkb:Call_of_Duty_series gptkb:Skylanders_series PC games arcade machines home consoles |
gptkbp:utilizes |
cloud gaming technology
|
gptkbp:was_a_result_of |
Maxis' innovation in game design
|
gptkbp:bfsParent |
gptkb:martial_arts
gptkb:Duel_Links gptkb:Defender gptkb:Mars_Rover gptkb:Godzilla:_Battle_Legends gptkb:Godzilla:_Unleashed gptkb:The_Last_Dragon gptkb:The_Last_Guardian gptkb:Star_Craft gptkb:Railroad_Tycoon gptkb:Ojama_Match gptkb:Shadow_of_the_Colossus gptkb:Super_Smash_Bros._series gptkb:Demon's_Souls gptkb:Metroid_Dread gptkb:Duck_Hunt gptkb:The_War_of_the_Worlds_(2005_video_game) gptkb:Braid gptkb:The_Island_of_Dr._Moreau_(video_game) gptkb:World_of_Warcraft:_Shadowlands gptkb:battle gptkb:Tempest |
gptkbp:bfsLayer |
4
|