gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
colorful
2 D sprites
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gptkbp:character_classes
|
various
|
gptkbp:character_customization
|
limited
|
gptkbp:character_development
|
leveling up
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gptkbp:character_relationships
|
dynamic
dialogue choices
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gptkbp:combat_system
|
grid-based
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gptkbp:community_support
|
active
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gptkbp:critical_reception
|
generally positive
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gptkbp:developer
|
gptkb:Sega
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gptkbp:difficulty
|
adjustable
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gptkbp:enemy
|
varied
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gptkbp:environment
|
varied
|
gptkbp:events
|
cutscenes
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gptkbp:fan_base
|
dedicated
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gptkbp:game_engine
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gptkb:custom_engine
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gptkbp:game_length
|
20-30 hours
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_world
|
open-ended
|
gptkbp:gameplay
|
turn-based combat
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gptkbp:genre
|
gptkb:battle
|
gptkbp:has_lore
|
rich
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gptkbp:in-game_currency
|
gptkb:item
|
gptkbp:in-game_items
|
inventory system
|
gptkbp:influenced_by
|
Japanese RP Gs
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gptkbp:influences
|
gptkb:Fire_Emblem
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gptkbp:inspired_by
|
Shining Force series
|
gptkbp:localization
|
translated to multiple languages
|
gptkbp:main_character
|
gptkb:Max
|
gptkbp:map
|
strategic
|
gptkbp:mod_support
|
gptkb:battle
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
linear
heroes fighting against evil
|
gptkbp:platform
|
gptkb:Game_Boy_Advance
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gptkbp:publisher
|
gptkb:Sega
|
gptkbp:release_date
|
gptkb:2005
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gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Shining_Force:_Resurrection_of_the_Dark_Dragon
|
gptkbp:series
|
gptkb:Shining_Force
|
gptkbp:setting
|
gptkb:Magic:_The_Gathering_set
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gptkbp:soundtrack
|
gptkb:Yasunori_Mitsuda
|
gptkbp:unlockable_content
|
progression-based
|
gptkbp:updates
|
gptkb:none
|
gptkbp:user_interface
|
menu-based
|
gptkbp:voice_actor
|
gptkb:none
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gptkbp:bfsParent
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gptkb:Sega's_arcade_division
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gptkbp:bfsLayer
|
4
|