Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:C_programming_language
|
gptkbp:adapted_into |
different platforms
|
gptkbp:album |
machine code
|
gptkbp:allows |
custom lighting models
shader properties |
gptkbp:can |
custom shaders
|
gptkbp:can_be_combined_with |
post-processing shaders
|
gptkbp:can_be_extended_by |
custom functions
|
gptkbp:can_be_used_to |
create visual styles
|
gptkbp:can_be_used_with |
Shader Graph
|
gptkbp:can_create |
gptkb:visual_effects
|
gptkbp:community_support |
Unity forums
|
gptkbp:debugging_support |
gptkb:Unity_Profiler
|
gptkbp:designed_for |
writing shaders
|
gptkbp:enables |
cross-platform development
real-time rendering |
https://www.w3.org/2000/01/rdf-schema#label |
Shader Lab
|
gptkbp:includes |
CGPROGRAM blocks
HLSL code |
gptkbp:integrates_with |
third-party tools
|
gptkbp:is_based_on |
C-like syntax
|
gptkbp:is_compatible_with |
gptkb:Open_GL
gptkb:Vulkan gptkb:Direct_X |
gptkbp:is_documented_in |
online tutorials
Unity documentation |
gptkbp:is_implemented_in |
shaders for 2 D games
shaders for 3 D games |
gptkbp:is_influenced_by |
graphics APIs
|
gptkbp:is_integrated_with |
AI-driven graphics tools
|
gptkbp:is_optimized_for |
gptkb:performance
|
gptkbp:is_part_of |
gptkb:Unity_engine
graphics programming real-time graphics pipeline shader programming paradigm |
gptkbp:is_supported_by |
gptkb:Unity_Asset_Store
Unity community resources |
gptkbp:is_taught_in |
game development courses
|
gptkbp:is_trained_in |
gptkb:students
|
gptkbp:is_used_by |
gptkb:game_developers
|
gptkbp:is_used_for |
PC game development
console game development mobile game development shader optimization |
gptkbp:is_used_in |
gptkb:interactive_media
virtual reality applications augmented reality applications |
gptkbp:is_utilized_in |
indie game development
AAA game development |
gptkbp:latest_version |
Unity releases
|
gptkbp:provides |
multi-pass rendering support
shader syntax |
gptkbp:supports |
post-processing effects
tessellation vertex shaders texture sampling normal mapping lighting calculations surface shaders fragment shaders |
gptkbp:used_in |
gptkb:Unity
|
gptkbp:bfsParent |
gptkb:Unity
|
gptkbp:bfsLayer |
4
|