Shader Lab

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:C_programming_language
gptkbp:adapted_into different platforms
gptkbp:album machine code
gptkbp:allows custom lighting models
shader properties
gptkbp:can custom shaders
gptkbp:can_be_combined_with post-processing shaders
gptkbp:can_be_extended_by custom functions
gptkbp:can_be_used_to create visual styles
gptkbp:can_be_used_with Shader Graph
gptkbp:can_create gptkb:visual_effects
gptkbp:community_support Unity forums
gptkbp:debugging_support gptkb:Unity_Profiler
gptkbp:designed_for writing shaders
gptkbp:enables cross-platform development
real-time rendering
https://www.w3.org/2000/01/rdf-schema#label Shader Lab
gptkbp:includes CGPROGRAM blocks
HLSL code
gptkbp:integrates_with third-party tools
gptkbp:is_based_on C-like syntax
gptkbp:is_compatible_with gptkb:Open_GL
gptkb:Vulkan
gptkb:Direct_X
gptkbp:is_documented_in online tutorials
Unity documentation
gptkbp:is_implemented_in shaders for 2 D games
shaders for 3 D games
gptkbp:is_influenced_by graphics APIs
gptkbp:is_integrated_with AI-driven graphics tools
gptkbp:is_optimized_for gptkb:performance
gptkbp:is_part_of gptkb:Unity_engine
graphics programming
real-time graphics pipeline
shader programming paradigm
gptkbp:is_supported_by gptkb:Unity_Asset_Store
Unity community resources
gptkbp:is_taught_in game development courses
gptkbp:is_trained_in gptkb:students
gptkbp:is_used_by gptkb:game_developers
gptkbp:is_used_for PC game development
console game development
mobile game development
shader optimization
gptkbp:is_used_in gptkb:interactive_media
virtual reality applications
augmented reality applications
gptkbp:is_utilized_in indie game development
AAA game development
gptkbp:latest_version Unity releases
gptkbp:provides multi-pass rendering support
shader syntax
gptkbp:supports post-processing effects
tessellation
vertex shaders
texture sampling
normal mapping
lighting calculations
surface shaders
fragment shaders
gptkbp:used_in gptkb:Unity
gptkbp:bfsParent gptkb:Unity
gptkbp:bfsLayer 4