gptkbp:instance_of
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gptkb:engine
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gptkbp:bfsLayer
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5
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gptkbp:bfsParent
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gptkb:Render_Ware_4
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gptkbp:community_support
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active forums
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gptkbp:developed_by
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gptkb:Criterion_Software
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gptkbp:discontinued
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gptkb:theorem
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gptkbp:features
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gptkb:software
real-time rendering
physics simulation
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gptkbp:has_documentation
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available online
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gptkbp:has_feature
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networking capabilities
AI integration
particle systems
texture streaming
shadow mapping
level of detail management
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https://www.w3.org/2000/01/rdf-schema#label
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Render Ware 5
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gptkbp:includes
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gptkb:Render_Ware_Graphics
gptkb:Render_Ware_Physics
Render Ware Sound
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gptkbp:is_compatible_with
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gptkb:Direct_X
gptkb:chess_match
|
gptkbp:is_known_for
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high performance
flexibility in game development
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gptkbp:is_optimized_for
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real-time applications
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gptkbp:is_part_of
|
Criterion Software's product line
Render Ware technology suite
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gptkbp:is_used_by
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gptkb:Ubisoft
gptkb:Electronic_Arts
gptkb:video_game
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gptkbp:is_used_in
|
gptkb:Grand_Theft_Auto_series
gptkb:Need_for_Speed_series
gptkb:Burnout_series
multiplayer games
single-player games
|
gptkbp:legacy
|
gptkb:theorem
|
gptkbp:license
|
commercial use
educational use
free use for indie developers
|
gptkbp:notable_for
|
its scalability
its extensive toolset
its impact on game development
its support for various genres
its use in AAA titles
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gptkbp:predecessor
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gptkb:Render_Ware_3
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gptkbp:provides
|
tools for developers
|
gptkbp:released_in
|
gptkb:2005
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gptkbp:replaced_by
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other game engines
|
gptkbp:successor
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gptkb:Render_Ware_4
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gptkbp:supports
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cross-platform development
mobile platforms
console platforms
PC platforms
3 D graphics
|
gptkbp:used_in
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gptkb:video_game
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gptkbp:written_in
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gptkb:C++
|