Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Render_Ware_4
gptkb:modified_Render_Ware gptkb:Wild_Wild_West:_The_Game |
gptkbp:developed_by |
gptkb:Criterion_Software
|
gptkbp:features |
gptkb:musician
gptkb:physicist gptkb:software |
gptkbp:has_feature |
GPU acceleration
debugging tools resource management shader programming material system particle systems post-processing effects profiling tools lighting effects collision detection networking support multi-threading support animation blending shadow mapping scripting support level of detail management visual scripting custom shaders environment mapping scene management asset management tools animation retargeting texture management texture compression bump mapping pixel shaders vertex shaders reflection mapping AI support normal mapping refraction effects morph target animation scene graph support LOD generation |
https://www.w3.org/2000/01/rdf-schema#label |
Render Ware 3
|
gptkbp:is_used_by |
gptkb:Ubisoft
gptkb:EA_Games gptkb:video_game |
gptkbp:known_for |
gptkb:Grand_Theft_Auto_series
gptkb:Medal_of_Honor_series gptkb:The_Sims_series gptkb:Need_for_Speed_series gptkb:Burnout_series |
gptkbp:released_in |
gptkb:2000
|
gptkbp:successor |
gptkb:Render_Ware_4
|
gptkbp:supports |
cross-platform development
mobile development console development 3 D graphics PC development |
gptkbp:used_in |
gptkb:video_game
|