Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:RIS_(Render_Man_Integrator_System)
gptkb:Mental_Ray |
gptkbp:allows |
custom shaders
|
gptkbp:based_on |
RSL (Render Man Shading Language)
|
gptkbp:designed_by |
gptkb:Pixar_Animation_Studios
|
gptkbp:enables |
realistic rendering
|
gptkbp:features |
node-based workflows
|
gptkbp:first_released |
gptkb:1988
|
gptkbp:has |
a large community
syntax similar to C |
https://www.w3.org/2000/01/rdf-schema#label |
Render Man Shading Language
|
gptkbp:integrates_with |
gptkb:software
|
gptkbp:is |
high-level language
widely used platform-independent extensible used in commercials used in architectural visualization used in feature films used for game development used in advertising used in art installations used in television production open for contributions used in research projects used in music videos used in virtual reality used in game design used in scientific visualization used in product visualization used in educational projects used in short films used in interactive installations used for visual effects used in visual storytelling used in theme park attractions part of Render Man software suite used for animation used in animation design used in character design used in compositing design used in digital art used in environment design used in lighting design used in material design used in post-production used in rendering design used in shading design used in simulation design used in texture design used in visual effects design |
gptkbp:is_compatible_with |
gptkb:Render_Man_Interface
|
gptkbp:is_used_by |
gptkb:film_production_company
|
gptkbp:provides |
shader compilation
|
gptkbp:supports |
ray tracing
texture mapping multi-threading global illumination displacement mapping lighting models procedural shading |
gptkbp:used_in |
gptkb:technology
|