Render Man Shading Language

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:software
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:RIS_(Render_Man_Integrator_System)
gptkb:Mental_Ray
gptkbp:allows custom shaders
gptkbp:based_on RSL (Render Man Shading Language)
gptkbp:designed_by gptkb:Pixar_Animation_Studios
gptkbp:enables realistic rendering
gptkbp:features node-based workflows
gptkbp:first_released gptkb:1988
gptkbp:has a large community
syntax similar to C
https://www.w3.org/2000/01/rdf-schema#label Render Man Shading Language
gptkbp:integrates_with gptkb:software
gptkbp:is high-level language
widely used
platform-independent
extensible
used in commercials
used in architectural visualization
used in feature films
used for game development
used in advertising
used in art installations
used in television production
open for contributions
used in research projects
used in music videos
used in virtual reality
used in game design
used in scientific visualization
used in product visualization
used in educational projects
used in short films
used in interactive installations
used for visual effects
used in visual storytelling
used in theme park attractions
part of Render Man software suite
used for animation
used in animation design
used in character design
used in compositing design
used in digital art
used in environment design
used in lighting design
used in material design
used in post-production
used in rendering design
used in shading design
used in simulation design
used in texture design
used in visual effects design
gptkbp:is_compatible_with gptkb:Render_Man_Interface
gptkbp:is_used_by gptkb:film_production_company
gptkbp:provides shader compilation
gptkbp:supports ray tracing
texture mapping
multi-threading
global illumination
displacement mapping
lighting models
procedural shading
gptkbp:used_in gptkb:technology