gptkbp:instance_of
|
gptkb:Render_Ware
|
gptkbp:developed_by
|
gptkb:NVIDIA
|
gptkbp:discontinued
|
gptkb:2017
|
gptkbp:features
|
motion blur
depth of field
photorealistic rendering
advanced shading
subsurface scattering
texture baking
|
gptkbp:first_released
|
gptkb:1986
|
gptkbp:has_integration_with
|
gptkb:Frostbite_Engine
gptkb:After_Effects
gptkb:Revit
gptkb:Game_Maker_Studio
gptkb:Catia
gptkb:Maya_LT
gptkb:Houdini
gptkb:Lightwave_3_D
gptkb:Sketch_Up
gptkb:Cinema_4_D
gptkb:ZBrush
gptkb:Unreal_Engine
gptkb:Godot_Engine
gptkb:Source_Engine
gptkb:Amazon_Lumberyard
gptkb:Unity
gptkb:Adobe_Photoshop
gptkb:Solid_Works
gptkb:Cry_Engine
gptkb:Rhino
gptkb:fusion
gptkb:Blender
Nuke
Modo
|
https://www.w3.org/2000/01/rdf-schema#label
|
Mental Ray
|
gptkbp:is_compatible_with
|
gptkb:3ds_Max
gptkb:Autodesk_Maya
gptkb:Softimage
|
gptkbp:replaced_by
|
gptkb:NVIDIA_Iray
|
gptkbp:supports
|
gptkb:Render_Man_Shading_Language
gptkb:Open_EXR
gptkb:Maya_Embedded_Language_(MEL)
ray tracing
global illumination
C++ API
mental ray shaders
|
gptkbp:used_in
|
gptkb:visual_effects
film production
game development
architectural visualization
3 D rendering
|
gptkbp:bfsParent
|
gptkb:3ds_Max
|
gptkbp:bfsLayer
|
5
|