gptkbp:instanceOf
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Rendering software
|
gptkbp:competitors
|
gptkb:Octane_Render
gptkb:RenderMan
V-Ray
Arnold
|
gptkbp:developedBy
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NVIDIA
|
gptkbp:discontinued
|
2017
|
gptkbp:features
|
Shader programming
Depth of field
Motion blur
Caustics
Texture baking
Subsurface scattering
Final gathering
|
gptkbp:firstPublished
|
1986
|
https://www.w3.org/2000/01/rdf-schema#label
|
Mental Ray
|
gptkbp:is_integrated_with
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gptkb:Autodesk_3ds_Max
gptkb:Autodesk_Maya
Cinema 4D
Softimage
|
gptkbp:language
|
gptkb:C++
|
gptkbp:license
|
Commercial
|
gptkbp:notableEvent
|
gptkb:The_Lord_of_the_Rings
Shrek
Star Wars
The Incredibles
Transformers
Avatar
|
gptkbp:notableUsers
|
gptkb:Industrial_Light_&_Magic
gptkb:Blue_Sky_Studios
gptkb:Pixar
DreamWorks Animation
Weta Digital
|
gptkbp:platforms
|
gptkb:Mac_OS_X
Linux
Windows
|
gptkbp:replacedBy
|
NVIDIA Iray
|
gptkbp:supports
|
gptkb:Ray_tracing
Global illumination
Photorealistic rendering
|
gptkbp:targetAudience
|
Architects
Game developers
Visual effects artists
Product designers
|
gptkbp:usedIn
|
3D rendering
|