Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:mobile_application
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:Render_Man_Shading_Language
|
gptkbp:developed_by |
gptkb:Pixar_Animation_Studios
|
gptkbp:first_released |
gptkb:1988
|
gptkbp:has |
extensive documentation
a graphical user interface support for ray tracing a large user community support for custom shaders support for volumetric rendering advanced shading capabilities support for rasterization a plugin architecture support for procedural textures support for image-based lighting |
https://www.w3.org/2000/01/rdf-schema#label |
Render Man Interface
|
gptkbp:is |
available for multiple platforms
used in commercials used in animation used in architectural visualization used in feature films used in visual effects a standard in the industry used in advertising used in video games used in training simulations used in art installations known for its quality used in virtual reality used in scientific visualization known for its flexibility used in immersive experiences known for its scalability used in short films open for developers used in educational purposes used in simulation known for its speed widely used in the film industry integrated with various DCC tools used in theme park attractions part of Render Man software suite used in post-production part of the Render Man Academy used in animated series used in indie films used in live-action films used in pre-visualization |
gptkbp:is_compatible_with |
gptkb:Houdini
gptkb:Maya gptkb:artwork |
gptkbp:is_used_for |
3 D rendering
|
gptkbp:provides |
API for rendering
|
gptkbp:supports |
motion blur
depth of field photorealistic rendering global illumination displacement mapping subsurface scattering |
gptkbp:uses |
RSL (Render Man Shading Language)
|