Render Man Interface

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:mobile_application
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:Render_Man_Shading_Language
gptkbp:developed_by gptkb:Pixar_Animation_Studios
gptkbp:first_released gptkb:1988
gptkbp:has extensive documentation
a graphical user interface
support for ray tracing
a large user community
support for custom shaders
support for volumetric rendering
advanced shading capabilities
support for rasterization
a plugin architecture
support for procedural textures
support for image-based lighting
https://www.w3.org/2000/01/rdf-schema#label Render Man Interface
gptkbp:is available for multiple platforms
used in commercials
used in animation
used in architectural visualization
used in feature films
used in visual effects
a standard in the industry
used in advertising
used in video games
used in training simulations
used in art installations
known for its quality
used in virtual reality
used in scientific visualization
known for its flexibility
used in immersive experiences
known for its scalability
used in short films
open for developers
used in educational purposes
used in simulation
known for its speed
widely used in the film industry
integrated with various DCC tools
used in theme park attractions
part of Render Man software suite
used in post-production
part of the Render Man Academy
used in animated series
used in indie films
used in live-action films
used in pre-visualization
gptkbp:is_compatible_with gptkb:Houdini
gptkb:Maya
gptkb:artwork
gptkbp:is_used_for 3 D rendering
gptkbp:provides API for rendering
gptkbp:supports motion blur
depth of field
photorealistic rendering
global illumination
displacement mapping
subsurface scattering
gptkbp:uses RSL (Render Man Shading Language)