gptkbp:instance_of
|
gptkb:railway_station
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Doom_(2016)
gptkb:Doom_Slayer
gptkb:Quake_World
|
gptkbp:affects
|
distinctive sound
increased lethality
increases damage dealt
all weapons
|
gptkbp:appears_in
|
gptkb:Quake_Champions
|
gptkbp:associated_with
|
gptkb:military_unit
|
gptkbp:charging_time
|
not applicable
|
gptkbp:color
|
gptkb:red
bright red
|
gptkbp:damage
|
400%
|
gptkbp:depicted_in
|
a glowing green icon
|
gptkbp:duration
|
30 seconds
|
gptkbp:established
|
collecting the power-up
|
gptkbp:first_appearance
|
gptkb:Quake
|
gptkbp:game_modes
|
deathmatch
|
gptkbp:has_gameplay_element
|
Quake gameplay.
|
https://www.w3.org/2000/01/rdf-schema#label
|
Quad Damage
|
gptkbp:impact
|
highly sought after
|
gptkbp:influences
|
game balance
|
gptkbp:introduced
|
gptkb:1996
|
gptkbp:is
|
temporary boost
permanent upgrade
|
gptkbp:is_available_in
|
gptkb:Quake_III_Arena
gptkb:video_game
single-player mode
low player count games
team modes
|
gptkbp:is_considered
|
a power-up of choice
|
gptkbp:is_countered_by
|
strategic play
defensive strategies
damage reduction effects
|
gptkbp:is_critical_for
|
dominating opponents
|
gptkbp:is_essential_for
|
high-level play
|
gptkbp:is_linked_to
|
player skill
|
gptkbp:is_often_depicted_as
|
high-traffic areas
|
gptkbp:is_often_used_in
|
timing and positioning
|
gptkbp:is_part_of
|
gptkb:video_game
|
gptkbp:is_recognized_by
|
game-changer
|
gptkbp:is_recognized_for
|
its iconic status
|
gptkbp:is_similar_to
|
Mega Health
|
gptkbp:is_sought_after_by
|
competitive players
|
gptkbp:is_used_by
|
all players
|
gptkbp:is_used_in
|
gptkb:Quake_series
|
gptkbp:is_utilized_in
|
top players
|
gptkbp:is_valued_for
|
its impact on gameplay
|
gptkbp:landmark
|
first-person shooters
|
gptkbp:lost_and_found
|
if player dies
|
gptkbp:nesting
|
random
|
gptkbp:notable_for
|
competitive play
intense gameplay
|
gptkbp:part_of
|
gptkb:Quake_series
|
gptkbp:related_to
|
gptkb:power-ups
|
gptkbp:requires
|
skill to utilize
|
gptkbp:strategic_importance
|
winning matches
|
gptkbp:suitable_for
|
aggressive players
|
gptkbp:symbolism
|
flaming skull
|
gptkbp:tactics
|
map control
control power-ups
|
gptkbp:technology
|
gptkb:theorem
|
gptkbp:used_in
|
gptkb:video_game
|
gptkbp:visual_effects
|
glow
|
gptkbp:works_for
|
30 seconds
|