gptkbp:instance_of
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gptkb:Graphics_Processing_Unit
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gptkbp:bfsLayer
|
6
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gptkbp:bfsParent
|
gptkb:Power_VR_G6200
|
gptkbp:api
|
gptkb:API
|
gptkbp:architectural_style
|
gptkb:Power_VR_Series6
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gptkbp:engine
|
1.3 billion
|
gptkbp:features
|
Low power consumption
Tessellation
High performance
Unified memory architecture
Deferred rendering
Anisotropic filtering
High dynamic range rendering
Compute shaders
Geometry shaders
Instancing
Multi-sampling anti-aliasing
Render to texture
Tile-based rendering
Texture streaming
Dynamic branching
Shader model 5.0
Framebuffer objects
Occlusion culling
Shader-based post-processing
Virtual texturing
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gptkbp:first_generation
|
Sixth Generation
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR G6230
|
gptkbp:involved_units
|
gptkb:16
128
|
gptkbp:is_supported_by
|
gptkb:Direct_X_11
|
gptkbp:manufacturer
|
gptkb:Imagination_Technologies
|
gptkbp:open_glsupport
|
gptkb:Open_CL_1.2
Open GLES 3.0
|
gptkbp:performance
|
Mid-range
|
gptkbp:population
|
1.6 G Pixel/s
1.6 G Texel/s
|
gptkbp:power_consumption
|
~2.5 W
|
gptkbp:predecessor
|
Power VRSG X554
|
gptkbp:produced_by
|
28 nm
|
gptkbp:ram
|
12.8 GB/s
LPDD R3
|
gptkbp:release_date
|
gptkb:2013
|
gptkbp:release_year
|
gptkb:2013
|
gptkbp:size
|
~80 mm²
|
gptkbp:speed
|
500 M Hz
|
gptkbp:successor
|
gptkb:Power_VR_G6430
|
gptkbp:used_in
|
gptkb:smartphone
|
gptkbp:video_output
|
ET C2/ EAC
|
gptkbp:virtualization_support
|
gptkb:battle
|