NVIDIA RTX Texture Streaming
GPTKB entity
Statements (116)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:streaming_service
|
gptkbp:can_be_used_with |
gptkb:DLSS_Technology
|
gptkbp:collaborated_with |
Third-Party Developers
|
gptkbp:developed_by |
gptkb:NVIDIA
|
gptkbp:enables |
High-Resolution Textures
Dynamic Texture Resolution |
gptkbp:enhances |
gptkb:User_Experience
Texture Quality Game Performance Visual Fidelity |
gptkbp:exhibited_at |
Gaming Conferences
|
https://www.w3.org/2000/01/rdf-schema#label |
NVIDIA RTX Texture Streaming
|
gptkbp:improves |
Visual Fidelity
Load Times Texture Loading Speed |
gptkbp:is_adopted_by |
Major Game Studios
|
gptkbp:is_analyzed_in |
Performance Reviews
Performance Benchmarks Industry Analysts Game Performance Reviews |
gptkbp:is_available_on |
PC Gaming
Windows Platform |
gptkbp:is_beneficial_for |
gptkb:User_Experience
Open World Games High-End Gaming Game Artists Game Performance Optimization Game Load Management Texture Quality Improvement |
gptkbp:is_compared_to |
Traditional Texture Streaming
|
gptkbp:is_compatible_with |
gptkb:Direct_X_12
gptkb:NVIDIA_RTX_GPUs PC Gaming |
gptkbp:is_described_as |
gptkb:Tutorials
Developer Guides |
gptkbp:is_designed_for |
High-End Gaming
|
gptkbp:is_discussed_in |
Online Forums
Gaming Communities Game Development Conferences Developer Conferences Technical Forums |
gptkbp:is_documented_in |
Technical Papers
|
gptkbp:is_enhanced_by |
gptkb:DLSS
gptkb:AI_technology Driver Updates |
gptkbp:is_evaluated_by |
Game Reviews
Game Reviewers |
gptkbp:is_explored_in |
Research Projects
Technical Workshops |
gptkbp:is_featured_in |
Gaming Expos
|
gptkbp:is_implemented_in |
Game Engines
|
gptkbp:is_influenced_by |
User Feedback
|
gptkbp:is_integrated_with |
gptkb:NVIDIA_Control_Panel
Game Engines Game Development Tools Game Titles Cloud Gaming Services Game Optimization Tools |
gptkbp:is_optimized_for |
Memory Usage
Ray Tracing Game Performance High Resolution Textures |
gptkbp:is_part_of |
gptkb:NVIDIA_RTX_Technology_Suite
gptkb:NVIDIA_RTX_Platform gptkb:NVIDIA_Game_Works Next-Gen Gaming Technology NVIDIA's Vision for Gaming NVIDIA's Ecosystem NVIDIA's Graphics Technology |
gptkbp:is_promoted_by |
Gaming Magazines
Gaming Influencers NVIDIA Marketing |
gptkbp:is_promoted_through |
Social Media Campaigns
Webinars Online Tutorials |
gptkbp:is_supported_by |
gptkb:NVIDIA_Control_Panel
gptkb:NVIDIA_Ge_Force_Experience gptkb:NVIDIA_Game_Works Game Engines Game Development Kits Latest Game Releases NVIDIA Developer Program NVIDIA's AI Solutions |
gptkbp:is_tested_for |
Game Engines
Various Game Titles Game Demos Beta Programs Various Hardware Configurations Beta Games Competing Technologies |
gptkbp:is_updated_by |
Software Updates
Software Patches |
gptkbp:is_used_in |
Game Development
|
gptkbp:is_utilized_by |
gptkb:developers
gptkb:game_developers |
gptkbp:is_utilized_for |
Real-time Graphics Rendering
Texture Management Asset Streaming |
gptkbp:is_utilized_in |
gptkb:Augmented_Reality
gptkb:virtual_reality Game Development Game Engines |
gptkbp:key_feature |
gptkb:RTX_30_Series
|
gptkbp:offers |
Adaptive Quality
|
gptkbp:provides |
Higher Frame Rates
Dynamic Texture Loading |
gptkbp:reduces |
Memory Usage
Loading Times Streaming Latency Texture Pop-in |
gptkbp:requires |
gptkb:Direct_X_12
RTX Graphics Card |
gptkbp:supports |
gptkb:virtual_reality
gptkb:Real-time_Ray_Tracing Real-time Rendering |
gptkbp:used_in |
gptkb:video_games
|