Properties (61)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Rendering Technique
|
gptkbp:developedBy |
NVIDIA
|
gptkbp:enables |
Dynamic Lighting Effects
|
gptkbp:enhances |
Global Illumination
|
https://www.w3.org/2000/01/rdf-schema#label |
Real-time Ray Tracing
|
gptkbp:improves |
Visual Fidelity
|
gptkbp:isAttendedBy |
Film Studios
AI Techniques Indie_Developers |
gptkbp:isBeneficialFor |
Material Representation
Lighting_Accuracy |
gptkbp:isChallengedBy |
Game Developers
Graphics_Researchers |
gptkbp:isEnhancedBy |
Texture Mapping
Hardware Acceleration Scene Optimization Techniques Post-Processing_Effects |
gptkbp:isExploredIn |
Research Papers
Game Prototyping Virtual Production Game_Design Game_Engines_Research |
gptkbp:isFacilitatedBy |
Cloud Gaming
|
gptkbp:isIncorporatedIn |
Tech Demos
|
gptkbp:isInfluencedBy |
GPU_Architecture
|
gptkbp:isIntegratedWith |
Physics Engines
AI Rendering Techniques |
gptkbp:isLocatedIn |
Game_Engines
|
gptkbp:isOptimizedFor |
DLSS_(Deep_Learning_Super_Sampling)
|
gptkbp:isPartOf |
Visual Computing
Game Development Trends Next-Gen Gaming Traditional Ray Tracing Graphics_Rendering_Pipeline |
gptkbp:isPopularIn |
Virtual Reality
|
gptkbp:isSupportedBy |
Next-Gen Consoles
Software Development Kits (SDKs) OpenGL Extensions High-End GPUs DirectX_Raytracing_(DXR) |
gptkbp:isUsedFor |
Visual Effects
Rasterization Architectural Visualization Cinematic Experiences |
gptkbp:isUsedIn |
Augmented Reality
Film Production |
gptkbp:isUtilizedFor |
Performance Requirements
Real-Time Performance Complexity of Scenes Mobile_Devices Legacy_Hardware |
gptkbp:isUtilizedIn |
Training Simulations
Artistic Visualization Interactive_Media Simulation_Software |
gptkbp:isVisitedBy |
Industry Collaboration
RTX_Technology |
gptkbp:provides |
Reflections
Shadows |
gptkbp:requires |
gptkb:Ray_Tracing_Hardware
|
gptkbp:usedIn |
Video Games
|