gptkbp:instance_of
|
gptkb:Render_Ware
|
gptkbp:challenges
|
gptkb:mobile_devices
Resource Management
Performance Overhead
Legacy Systems
Latency Issues
Complexity of Scenes
|
gptkbp:developed_by
|
gptkb:NVIDIA
|
gptkbp:emulation
|
Global Illumination
|
gptkbp:enables
|
Software Updates
Ray Tracing Cores
|
gptkbp:enhances
|
Lighting Effects
|
https://www.w3.org/2000/01/rdf-schema#label
|
Real-time Ray Tracing
|
gptkbp:improves
|
Visual Realism
|
gptkbp:is_adopted_by
|
Game Engines
Indie Developers
|
gptkbp:is_advancing_through
|
Hardware Improvements
|
gptkbp:is_beneficial_for
|
User Engagement
Cinematic Experiences
Creative Industries
Training Simulations
|
gptkbp:is_compared_to
|
Rasterization
Hybrid Rendering
|
gptkbp:is_enhanced_by
|
Real-Time Feedback
AI Techniques
Real-Time Algorithms
|
gptkbp:is_explored_in
|
Game Design
Online Courses
Research Papers
Industry Workshops
Game Development Conferences
Technical Blogs
|
gptkbp:is_implemented_in
|
gptkb:Direct_X_Raytracing_(DXR)
|
gptkbp:is_influenced_by
|
Path Tracing
|
gptkbp:is_integrated_with
|
gptkb:Augmented_Reality
gptkb:user_interface
gptkb:machine_learning
Cross-Platform Development
|
gptkbp:is_optimized_for
|
DLSS (Deep Learning Super Sampling)
|
gptkbp:is_part_of
|
gptkb:graphic_design
gptkb:visual_effects
gptkb:digital_art
Game Development
Future Technologies
Visual Computing
Next-Gen Gaming
|
gptkbp:is_supported_by
|
gptkb:RTX_Graphics_Cards
Open Source Projects
Game Consoles
Cloud Gaming Services
|
gptkbp:is_used_for
|
Architectural Visualization
Game Prototyping
Lighting Simulation
|
gptkbp:is_used_in
|
gptkb:Film_Director
gptkb:simulation
gptkb:installation_art
|
gptkbp:is_utilized_in
|
gptkb:virtual_reality
gptkb:interactive_media
Educational Tools
|
gptkbp:key
|
Immersive Experiences
|
gptkbp:monitors
|
gptkb:Reflections
gptkb:Shadows
|
gptkbp:requires
|
Powerful GPU
|
gptkbp:used_in
|
gptkb:video_games
|
gptkbp:was_a_demonstration_of
|
Tech Demos
|
gptkbp:bfsParent
|
gptkb:organ
|
gptkbp:bfsLayer
|
4
|