gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:allows
|
More Complex Scenes
|
gptkbp:can_be_used_in
|
gptkb:Augmented_Reality
|
gptkbp:developed_by
|
gptkb:NVIDIA_Corporation
Next-Gen Gaming Consoles
|
gptkbp:enables
|
Efficient Memory Usage
Dynamic Level of Detail
|
gptkbp:enhances
|
Game Performance
|
gptkbp:exhibited_at
|
Tech Expos
NVIDIA GTC Events
|
https://www.w3.org/2000/01/rdf-schema#label
|
NVIDIA Mesh Shading
|
gptkbp:improves
|
Rendering Efficiency
|
gptkbp:introduced_in
|
gptkb:NVIDIA_Turing_Architecture
|
gptkbp:is_a
|
gptkb:Render_Ware
|
gptkbp:is_a_key_component_of
|
NVIDIA's Graphics Pipeline
|
gptkbp:is_adopted_by
|
gptkb:game_developers
Indie Developers
|
gptkbp:is_analyzed_in
|
Performance Reviews
Performance Benchmarks
|
gptkbp:is_beneficial_for
|
gptkb:virtual_reality
|
gptkbp:is_compared_to
|
Traditional Rendering Techniques
|
gptkbp:is_compatible_with
|
gptkb:Direct_X_12
|
gptkbp:is_considered_as
|
Revolutionary Technology
Future of Graphics Rendering
|
gptkbp:is_described_as
|
gptkb:Documentation
|
gptkbp:is_discussed_in
|
Developer Forums
Technical Blogs
|
gptkbp:is_enhanced_by
|
AI Technologies
|
gptkbp:is_explored_in
|
Research Papers
Industry Conferences
Online Tutorials
|
gptkbp:is_implemented_in
|
gptkb:NVIDIA_RTX_GPUs
|
gptkbp:is_influenced_by
|
Computer Graphics Research
|
gptkbp:is_influential_in
|
Game Design Trends
Virtual Production Techniques
|
gptkbp:is_integrated_with
|
gptkb:NVIDIA_DLSS
|
gptkbp:is_optimized_for
|
Real-time Graphics
|
gptkbp:is_part_of
|
gptkb:NVIDIA_Game_Works
NVIDIA's Vision for Gaming
Game Engine Features
NVIDIA Graphics API
NVIDIA Graphics Stack
NVIDIA's Graphics Ecosystem
NVIDIA's Innovation Strategy
NVIDIA's Rendering Solutions
|
gptkbp:is_promoted_by
|
NVIDIA Marketing
|
gptkbp:is_promoted_through
|
Webinars
|
gptkbp:is_related_to
|
Ray Tracing
3 D Graphics Rendering
|
gptkbp:is_supported_by
|
gptkb:Windows_Operating_System
gptkb:Open_GL
NVIDIA Developer Tools
NVIDIA SDKs
|
gptkbp:is_tested_for
|
Game Prototypes
Beta Programs
|
gptkbp:is_used_in
|
gptkb:video_games
|
gptkbp:is_utilized_by
|
Game Engines
|
gptkbp:is_utilized_in
|
gptkb:interactive_media
gptkb:simulation
Architectural Visualization
High-end Gaming
|
gptkbp:key_concept
|
Visual Effects Production
Modern Game Development
|
gptkbp:key_feature
|
Next-Gen Graphics Cards
NVIDIA RTX Technology
|
gptkbp:provides
|
Improved Visual Fidelity
|
gptkbp:reduces
|
CPU Bottlenecks
|
gptkbp:supports
|
GPU-accelerated Rendering
|
gptkbp:utilizes
|
Meshlets
|
gptkbp:was_a_demonstration_of
|
Game Demos
|
gptkbp:bfsParent
|
gptkb:NVIDIA_RTX
|
gptkbp:bfsLayer
|
5
|