gptkbp:instance_of
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gptkb:video_game
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gptkbp:art_style
|
3 D graphics
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gptkbp:available_on
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gptkb:Nintendo_e_Shop
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gptkbp:critical_reception
|
generally favorable reviews
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gptkbp:developed_by
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gptkb:Nintendo
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gptkbp:enemy
|
Ing
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gptkbp:follows
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gptkb:Metroid_Prime
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gptkbp:game_engine
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gptkb:Metroid_Prime_Engine
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gptkbp:game_features
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gptkb:exploration
gptkb:collectibles
gptkb:weapons
upgrades
boss battles
backtracking
combat
puzzle-solving
environmental hazards
environmental storytelling
cutscenes
enemy AI
stealth elements
morph ball
scan visor
map system
ice beam
plasma beam
dark beam
power beam
thermal visor
wave beam
x-ray visor
save stations
grapple beam
energy recharge stations
super missile
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gptkbp:game_length
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10-15 hours
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gptkbp:game_mechanic
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gptkb:first-person_shooter
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gptkbp:genre
|
action-adventure
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gptkbp:influenced_by
|
gptkb:Metroid_series
|
gptkbp:influences
|
future action-adventure games
|
gptkbp:item
|
gptkb:Energy_Tank
gptkb:Mobile_Suit
gptkb:Phazon
gptkb:Artifact_of_the_Chozo
Missile Expansion
|
gptkbp:main_character
|
gptkb:Samus_Aran
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gptkbp:mode
|
single-player
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gptkbp:multiplayer
|
gptkb:none
|
gptkbp:music_composer
|
gptkb:Kenji_Yamamoto
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gptkbp:narrative_theme
|
light vs dark
|
gptkbp:part_of
|
gptkb:Metroid_Prime_Trilogy
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gptkbp:platform
|
gptkb:Wii
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gptkbp:precedes
|
gptkb:Metroid_Prime_3:_Corruption
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gptkbp:published_by
|
gptkb:Nintendo
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gptkbp:rating
|
gptkb:E10+
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gptkbp:release_date
|
October 24, 2007
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gptkbp:sequel
|
gptkb:Metroid_Prime_3:_Corruption
|
gptkbp:setting
|
gptkb:Aether
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gptkbp:bfsParent
|
gptkb:Metroid_Prime_Trilogy
|
gptkbp:bfsLayer
|
5
|