Metroid Prime 3: Corruption

GPTKB entity

Statements (83)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style 3 D graphics
gptkbp:awards Best Wii Game 2007
gptkbp:critical_reception positive
gptkbp:developer gptkb:Nintendo
gptkbp:engine Corruption Engine
gptkbp:game_features gptkb:health_services
gptkb:power-ups
gptkb:collectibles
gptkb:sound_design
gptkb:character_development
gptkb:game_mechanics
gptkb:voice_acting
interactive environments
boss battles
visual storytelling
environmental hazards
game lore
character interactions
first-person perspective
game balance
environmental storytelling
player agency
narrative depth
motion controls
unlockable content
dynamic lighting
environmental puzzles
cutscenes
AI companions
difficulty settings
vehicle sections
enemy variety
story-driven gameplay
upgradable weapons
enemy AI
in-game tutorials
immersive world
story choices
grappling beam
scan visor
visors
checkpoint system
map system
real-time shadows
save points
atmospheric design
cutscene integration
exploration-based progression
gptkbp:game_length 10-15 hours
gptkbp:gameplay gptkb:exploration
combat
puzzle-solving
gptkbp:genre gptkb:first-person_shooter
gptkbp:has_prequel gptkb:Metroid_Prime_2:_Echoes
gptkbp:main_character gptkb:Samus_Aran
gptkbp:mode single-player
gptkbp:multiplayer no
gptkbp:narrative Samus vs. Dark Samus
gptkbp:platform gptkb:Wii
gptkbp:publisher gptkb:Nintendo
gptkbp:release_date 2007-08-27
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sequel gptkb:Metroid_Prime_2:_Echoes
gptkbp:series gptkb:Metroid
gptkbp:setting gptkb:Talon_IV
gptkbp:soundtrack gptkb:Kenji_Yamamoto
gptkbp:successor gptkb:Metroid_Prime:_Federation_Force
gptkbp:bfsParent gptkb:Metroid_Prime
gptkb:Scan_Visor
gptkb:Varia_Suit
gptkb:Dark_Samus
gptkb:Ridley
gptkb:Metroid
gptkb:Metroid_Prime_Trilogy
gptkb:Nintendo_Wii
gptkb:Kenji_Yamamoto
gptkb:Samus_Aran
gptkb:Zero_Suit
gptkb:Magma_Suit
gptkbp:bfsLayer 5