gptkbp:instance_of
|
gptkb:video_game
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gptkbp:art_style
|
3 D graphics
|
gptkbp:awards
|
Best Wii Game 2007
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Nintendo
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gptkbp:engine
|
Corruption Engine
|
gptkbp:game_features
|
gptkb:health_services
gptkb:power-ups
gptkb:collectibles
gptkb:sound_design
gptkb:character_development
gptkb:game_mechanics
gptkb:voice_acting
interactive environments
boss battles
visual storytelling
environmental hazards
game lore
character interactions
first-person perspective
game balance
environmental storytelling
player agency
narrative depth
motion controls
unlockable content
dynamic lighting
environmental puzzles
cutscenes
AI companions
difficulty settings
vehicle sections
enemy variety
story-driven gameplay
upgradable weapons
enemy AI
in-game tutorials
immersive world
story choices
grappling beam
scan visor
visors
checkpoint system
map system
real-time shadows
save points
atmospheric design
cutscene integration
exploration-based progression
|
gptkbp:game_length
|
10-15 hours
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gptkbp:gameplay
|
gptkb:exploration
combat
puzzle-solving
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gptkbp:genre
|
gptkb:first-person_shooter
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gptkbp:has_prequel
|
gptkb:Metroid_Prime_2:_Echoes
|
gptkbp:main_character
|
gptkb:Samus_Aran
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
Samus vs. Dark Samus
|
gptkbp:platform
|
gptkb:Wii
|
gptkbp:publisher
|
gptkb:Nintendo
|
gptkbp:release_date
|
2007-08-27
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gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Metroid_Prime_2:_Echoes
|
gptkbp:series
|
gptkb:Metroid
|
gptkbp:setting
|
gptkb:Talon_IV
|
gptkbp:soundtrack
|
gptkb:Kenji_Yamamoto
|
gptkbp:successor
|
gptkb:Metroid_Prime:_Federation_Force
|
gptkbp:bfsParent
|
gptkb:Metroid_Prime
gptkb:Scan_Visor
gptkb:Varia_Suit
gptkb:Dark_Samus
gptkb:Ridley
gptkb:Metroid
gptkb:Metroid_Prime_Trilogy
gptkb:Nintendo_Wii
gptkb:Kenji_Yamamoto
gptkb:Samus_Aran
gptkb:Zero_Suit
gptkb:Magma_Suit
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gptkbp:bfsLayer
|
5
|