gptkbp:instance_of
|
gptkb:video_game
gptkb:video_game_series
|
gptkbp:antagonist
|
gptkb:Metroid_Prime
gptkb:Metroid
|
gptkbp:armament
|
various weapons
various beam weapons
|
gptkbp:art_style
|
unique art style
3 D graphics
|
gptkbp:artwork
|
stylized visuals
atmospheric design
|
gptkbp:awards
|
gptkb:Game_of_the_Year_2003
multiple awards
multiple Game of the Year awards
|
gptkbp:captures
|
save points
|
gptkbp:character
|
gptkb:Ridley
gptkb:Phazon
Metroid Prime (Metroid)
|
gptkbp:character_design
|
gptkb:Samus_Aran
|
gptkbp:collectibility
|
gptkb:artifacts
|
gptkbp:community_events
|
online communities
discussion forums
fan conventions
fan art contests
speedrunning events
|
gptkbp:conservation
|
strong environmental storytelling
|
gptkbp:contains
|
boss battles
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:cultural_impact
|
gptkb:significant
significant cultural impact
|
gptkbp:developed_by
|
gptkb:Nintendo_EPD
gptkb:Nintendo
|
gptkbp:developer
|
gptkb:Nintendo
|
gptkbp:difficulty
|
moderate
adjustable
challenging gameplay
adjustable difficulty
|
gptkbp:enemy
|
gptkb:Metroids
gptkb:Space_Pirates
bosses
|
gptkbp:enemy_types
|
gptkb:Metroids
gptkb:Space_Pirates
boss battles
bosses
space pirates
|
gptkbp:engine
|
gptkb:Gamebryo
Metroid Prime engine
Game Cube Graphics Engine
|
gptkbp:environment
|
gptkb:ruins
gptkb:Alien
caves
alien worlds
alien landscapes
|
gptkbp:fan_art
|
inspired fan art and fan projects
|
gptkbp:fan_base
|
dedicated
dedicated community
dedicated fanbase
dedicated fan community
|
gptkbp:features
|
gptkb:exploration
gptkb:Scan_Visor
boss battles
combat
puzzle-solving
first-person perspective
environmental storytelling
upgradeable abilities
various enemy types
a variety of weapons
Metroid creatures
power suit upgrades
3 D graphics
Samus's abilities
a map system
visors for different functions
|
gptkbp:fighting_style
|
varied enemy types
varied combat mechanics
|
gptkbp:first_person
|
yes
|
gptkbp:first-person_shooter
|
elements of first-person shooter
|
gptkbp:followed_by
|
gptkb:Metroid_Prime_3:_Corruption
|
gptkbp:follows
|
gptkb:Samus_Aran
|
gptkbp:franchise
|
gptkb:Metroid
|
gptkbp:game_awards
|
gptkb:BAFTA_Awards
multiple awards
|
gptkbp:game_community
|
active modding community
|
gptkbp:game_design
|
gptkb:Toshio_Miyahara
gptkb:Yoshio_Sakamoto
non-linear progression
innovative game design
|
gptkbp:game_engine
|
proprietary engine
Proprietary engine
Game Cube engine
|
gptkbp:game_features
|
various upgrades
morph ball
scan visor
first-person shooting
various game features
thermal visor
x-ray visor
3 D scanning
grapple beam
|
gptkbp:game_length
|
approximately 10-15 hours
approximately 15-20 hours
|
gptkbp:game_mechanic
|
first-person perspective
|
gptkbp:game_mechanics
|
gptkb:magical_abilities
gptkb:power-ups
gptkb:weapons
exploration and combat
combat
puzzle-solving
morph ball
scan visor
Metroid series mechanics
exploration-based mechanics
scan mechanic
|
gptkbp:game_mode
|
single-player
|
gptkbp:game_modes
|
single-player
single-player mode only
|
gptkbp:game_replayability
|
high replay value
|
gptkbp:game_setting
|
gptkb:science_fiction
|
gptkbp:game_updates
|
received updates and patches
received critical updates
HD remaster released in 2023
|
gptkbp:game_world
|
non-linear
open-ended
open-ended game world
|
gptkbp:gameplay
|
first-person perspective
|
gptkbp:genre
|
action-adventure
|
gptkbp:graphics
|
highly praised
3 D graphics
|
gptkbp:has
|
gptkb:Metroids
gptkb:power-ups
gptkb:Phazon
gptkb:multiplayer_mode
various alien species
varied environments
environmental storytelling
multiple endings
a dedicated fanbase
cutscenes
a rich lore
a unique art style
a variety of weapons
a health system
a soundtrack
a strong narrative
remastered version
save points
a significant impact on gaming culture
a rich backstory
a variety of collectibles
a variety of enemies
a compelling antagonist
a lore-rich environment
3 D graphics
a first-person shooter element
a save system
a sequel called Metroid Prime 2: Echoes
a variety of upgrades
|
gptkbp:has_ability
|
gptkb:Phazon_Manipulation
|
gptkbp:has_gameplay_element
|
gptkb:exploration
gptkb:power-ups
boss battles
energy management
health management
backtracking
combat
platforming
puzzle-solving
atmospheric elements
visual storytelling
environmental hazards
character interactions
combat mechanics
environmental storytelling
level design
scanning
story progression
environmental puzzles
cutscenes
item collection
vehicle sections
enemy variety
exploration rewards
enemy AI
stealth elements
combat upgrades
narrative choices
item upgrades
boss strategies
upgrade paths
game mechanics integration
|
gptkbp:has_leadership
|
gptkb:Metroid_Prime
gptkb:Gandrayda
gptkb:Parasite_Queen
gptkb:Dark_Samus
gptkb:Ridley
gptkb:Dark_Samus_(Phase_2)
gptkb:Phazon_Suit
gptkb:Omega_Pirate
gptkb:Thardus
gptkb:Meta_Ridley
gptkb:Quadraxis
gptkb:Boost_Guardian
gptkb:Boost_Guardian_(Phase_2)
gptkb:Boost_Guardian_(Phase_4)
gptkb:Dark_Samus_(Phase_1)
gptkb:Dark_Samus_(Phase_3)
gptkb:Dark_Samus_(Phase_4)
gptkb:Gandrayda_(Phase_2)
gptkb:Gandrayda_(Phase_3)
gptkb:Grapple_Guardian_(Phase_1)
gptkb:Grapple_Guardian_(Phase_2)
gptkb:Grapple_Guardian_(Phase_3)
gptkb:Grapple_Guardian_(Phase_4)
gptkb:Magmaul_(Phase_2)
gptkb:Magmaul_(Phase_3)
gptkb:Magmaul_(Phase_4)
gptkb:Meta_Ridley_(Phase_1)
gptkb:Meta_Ridley_(Phase_2)
gptkb:Meta_Ridley_(Phase_3)
gptkb:Omega_Pirate_(Phase_1)
gptkb:Omega_Pirate_(Phase_2)
gptkb:Omega_Pirate_(Phase_3)
gptkb:Omega_Pirate_(Phase_4)
gptkb:Parasite_Queen_(Phase_1)
gptkb:Parasite_Queen_(Phase_2)
gptkb:Parasite_Queen_(Phase_3)
gptkb:Parasite_Queen_(Phase_4)
gptkb:Phazon_Guardian
gptkb:Phazon_Infusion
gptkb:Phazon_Metroid
gptkb:Phazon_Suit_Samus
gptkb:Thardus_(Phase_1)
gptkb:Thardus_(Phase_2)
gptkb:Thardus_(Phase_3)
multiple boss battles
Grapple Guardian
U-Mos
Magmaul
Boost Guardian (Phase 1)
Boost Guardian (Phase 3)
Gandrayda (Phase 1)
Gandrayda (Phase 4)
Magmaul (Phase 1)
Meta Ridley (Phase 4)
Thardus (Phase 4)
|
gptkbp:has_lore
|
gptkb:Chozo_Ruins
gptkb:Phazon_Energy
gptkb:Dark_Samus
gptkb:Phazon_Mutations
gptkb:Phazon
gptkb:Phazon_Mines
gptkb:Artifact_of_the_Chozo
gptkb:Chozo_Prophecies
gptkb:Phazon_Creatures
gptkb:Samus_Aran
gptkb:Chozo_Technology
gptkb:Phazon_Corruption
gptkb:Fighting_Meta_Ridley
gptkb:Fighting_Metroid_Prime
gptkb:Fighting_Omega_Pirate
gptkb:Phazon_Artifact
gptkb:Phazon_Infusion
gptkb:Phazon_Legacy
gptkb:Phazon_Research
gptkb:Phazon_Suit_Upgrade
gptkb:Samus's_Mission
gptkb:Tallon_IV's_History
gptkb:Space_Pirates
gptkb:Tallon_IV
gptkb:Metroid_Species
gptkb:Chocobo
rich backstory
|
gptkbp:has_soundtrack
|
composed by Kenji Yamamoto
|
gptkbp:healthcare
|
energy tanks
|
https://www.w3.org/2000/01/rdf-schema#label
|
Metroid Prime
|
gptkbp:impact
|
significant impact on gaming industry
|
gptkbp:in-game_items
|
gptkb:artifacts
gptkb:Chozo_Artifact
gptkb:Energy_Tank
gptkb:Gravity_Suit
gptkb:Phazon_Beam
gptkb:Scan_Visor
gptkb:Seeker_Missiles
gptkb:Super_Missile
gptkb:Thermal_Visor
gptkb:Varia_Suit
gptkb:Wave_Beam
gptkb:X-Ray_Visor
gptkb:Morph_Ball
gptkb:Mobile_Suit
gptkb:artifacts_of_the_Chozo
gptkb:Phazon
gptkb:Artifact_of_the_Chozo
gptkb:Hyper_Beam
gptkb:Missile_Launcher
gptkb:Phazon_Suit
gptkb:Ice_Beam
gptkb:Power_Beam
gptkb:collectibles
gptkb:astronomy
gptkb:gravity_suit
elevators
beams
data logs
Energy Tanks
Light Beam
health upgrades
various upgrades
hidden collectibles
Super Bomb
secret areas
suit upgrades
enemy drops
energy tanks
missile expansions
suit abilities
ice beam
plasma beam
super missiles
thermal visor
wave beam
x-ray visor
health pickups
Chozo Lore
power bombs
map stations
save stations
Grapple Beam
Dark Beam
Ice Spreader
Metroid DNA
Missile Expansion
Plasma Beam
Power Beam Burst
Scan Data
grapple beam
screw attack
space jump
Missile Expansions
energy recharge stations
missile pickups
power-up stations
scan visor upgrades
transportation stations
|
gptkbp:includes
|
gptkb:exploration
gptkb:multiplayer_mode
boss battles
combat
platforming
puzzle-solving
combat mechanics
puzzle-solving elements
hidden items
cutscenes
stealth elements
enemy encounters
energy tanks
map system
missile expansions
save points
|
gptkbp:influence
|
inspired future Metroid games
|
gptkbp:influenced
|
gptkb:comics
gptkb:novels
fan films
Metroidvania genre
future first-person games
|
gptkbp:influenced_by
|
gptkb:Super_Metroid
gptkb:Metroid_series
|
gptkbp:influenced_games
|
first-person shooters
exploration games
|
gptkbp:influences
|
first-person shooters
exploration and puzzle-solving
first-person shooter genre
exploration-based gameplay
influenced game design philosophy
|
gptkbp:innovation
|
innovative gameplay mechanics
|
gptkbp:inspiration
|
gptkb:Metroid_II:_Return_of_Samus
gptkb:science_fiction
|
gptkbp:inspired
|
Metroidvania genre
|
gptkbp:inspired_by
|
gptkb:Super_Metroid
gptkb:science_fiction
|
gptkbp:is_acclaimed_for
|
gameplay mechanics
its controls
|
gptkbp:is_available_on
|
gptkb:Nintendo_Switch
gptkb:Wii
gptkb:Nintendo_e_Shop
|
gptkbp:is_characterized_by
|
exploration and discovery
|
gptkbp:is_cited_in
|
one of the best video games ever made
|
gptkbp:is_considered
|
a classic
a classic in gaming history
|
gptkbp:is_explored_in
|
open-ended
non-linear exploration
|
gptkbp:is_followed_by
|
gptkb:Metroid_Prime_2:_Echoes
gptkb:Metroid_Prime_3:_Corruption
gptkb:Metroid_Prime:_Federation_Force
|
gptkbp:is_influenced_by
|
gptkb:Metroid_series
horror elements
|
gptkbp:is_known_for
|
gptkb:sound_design
atmospheric storytelling
its immersive world
its challenging gameplay
exploration-based gameplay
atmospheric exploration
its atmospheric sound design
its exploration and discovery
|
gptkbp:is_part_of
|
gptkb:Metroid_Prime_Trilogy
gptkb:Metroid_series
Nintendo's legacy
|
gptkbp:is_recognized_for
|
its innovative gameplay
its influence on the genre
its level design
its innovation in 3 D gaming
|
gptkbp:is_set_in
|
a science fiction universe
|
gptkbp:legacy
|
considered a classic
influential in gaming history
pioneered 3 D exploration
influenced future first-person games
|
gptkbp:map
|
map exploration
|
gptkbp:merchandise
|
gptkb:clothing
gptkb:collectibles
gptkb:toys
art books
related merchandise available
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
false
no
not available
|
gptkbp:music_composer
|
gptkb:Kenji_Yamamoto
|
gptkbp:narrative
|
gptkb:Phazon
gptkb:Chozo_race
gptkb:Samus's_backstory
gptkb:Space_Pirates
exploration and combat
minimalistic
exploration and discovery
Metroid creatures
exploration-driven
Samus's mission
Samus Aran's mission
|
gptkbp:narrative_focus
|
gptkb:Samus_Aran
|
gptkbp:narrative_style
|
minimalist
environmental storytelling
exploration-based
minimalist narrative style
|
gptkbp:narrative_theme
|
gptkb:exploration
gptkb:science_fiction
isolation
|
gptkbp:part_of
|
gptkb:Metroid_series
|
gptkbp:platform
|
gptkb:Game_Cube
|
gptkbp:platforms
|
gptkb:Nintendo_Switch
gptkb:Wii
gptkb:Game_Cube
|
gptkbp:players
|
first-person
|
gptkbp:power_ups
|
gptkb:Scan_Visor
gptkb:Thermal_Visor
gptkb:Wave_Beam
gptkb:X-Ray_Visor
gptkb:Morph_Ball
gptkb:Missile_Launcher
gptkb:Ice_Beam
gptkb:Super_Missiles
various power-ups
various upgrades
various power-ups available
Grapple Beam
Plasma Beam
|
gptkbp:protagonist
|
gptkb:Samus_Aran
|
gptkbp:published_by
|
gptkb:Nintendo
|
gptkbp:publisher
|
gptkb:Nintendo
|
gptkbp:puzzles
|
environmental puzzles
|
gptkbp:received
|
critical acclaim
|
gptkbp:release_date
|
gptkb:2002
November 18, 2002
|
gptkbp:release_platform
|
gptkb:Nintendo_Switch
gptkb:Wii
gptkb:Nintendo_Game_Cube
|
gptkbp:released_in
|
gptkb:2002
|
gptkbp:released_on
|
gptkb:Game_Cube
November 18, 2002
|
gptkbp:remake
|
gptkb:Metroid_Prime_Remake
Metroid Prime Remake (TBA)
|
gptkbp:remastered
|
gptkb:Metroid_Prime_Remastered
Metroid Prime Remastered (2023)
|
gptkbp:reviews
|
positive game reviews
|
gptkbp:sales
|
over 2.8 million copies
over 2.8 million copies sold
|
gptkbp:sequel
|
gptkb:Metroid_Prime_2:_Echoes
gptkb:Metroid_Prime_3:_Corruption
gptkb:Metroid_Prime:_Federation_Force
|
gptkbp:series
|
gptkb:Metroid
|
gptkbp:service
|
first 3 D Metroid game
|
gptkbp:set_in
|
gptkb:Talon_IV
gptkb:fictional_universe
gptkb:Tallon_IV
|
gptkbp:setting
|
gptkb:Talon_IV
gptkb:Tallon_IV
|
gptkbp:sound
|
immersive audio
|
gptkbp:sound_design
|
immersive
|
gptkbp:soundtrack
|
gptkb:Kenji_Yamamoto
ambient music
composed by Kenji Yamamoto
|
gptkbp:spin_off
|
gptkb:Metroid_Prime:_Hunters
|
gptkbp:successor
|
gptkb:Metroid_Prime_2:_Echoes
gptkb:Metroid_Dread
gptkb:Metroid_Prime:_Remastered
|
gptkbp:uses
|
exploration mechanics
|
gptkbp:utilizes
|
scan visor
|
gptkbp:voice_acting
|
minimal
|
gptkbp:won
|
Game of the Year awards
|
gptkbp:bfsParent
|
gptkb:Nintendo
|
gptkbp:bfsLayer
|
4
|