gptkbp:instanceOf
|
video game
|
gptkbp:awards
|
Game of the Year 2003
|
gptkbp:character
|
Samus Aran
|
gptkbp:composer
|
gptkb:Kenji_Yamamoto
|
gptkbp:criticalReception
|
highly acclaimed
|
gptkbp:developedBy
|
gptkb:Nintendo
|
gptkbp:director
|
Mark Pacini
|
gptkbp:drawings
|
3D graphics
|
gptkbp:enemy
|
Space Pirates
Metroids
|
gptkbp:engine
|
gptkb:Metroid_Prime_engine
|
gptkbp:followedBy
|
gptkb:Metroid_Prime:_Federation_Force
|
gptkbp:gameFeatures
|
gptkb:Morph_Ball
gptkb:Artifact_of_the_Chozo
gptkb:Grapple_Beam
gptkb:Missile_Launcher
gptkb:Spider_Ball
gptkb:Phazon_Suit
gptkb:Power_Beam
single-player
exploration
combat
puzzle-solving
Ice Beam
Proprietary engine
Energy Tanks
Super Missiles
Screw Attack
Power Bombs
Thermal Visor
Wave Beam
X-Ray Visor
Gravity Suit
Varia Suit
Scan Visor
Plasma_Beam
Boost_Ball
Missile_Expansions
|
gptkbp:gameLength
|
approximately 10-15 hours
|
gptkbp:gameMechanics
|
power-ups
abilities
visors
|
gptkbp:gameplay
|
first-person perspective
|
gptkbp:genre
|
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label
|
Metroid Prime
|
gptkbp:influencedBy
|
gptkb:Super_Metroid
|
gptkbp:multiplayer
|
no
|
gptkbp:narrativeStyle
|
environmental storytelling
|
gptkbp:platforms
|
gptkb:GameCube
|
gptkbp:publisher
|
gptkb:Nintendo
|
gptkbp:releaseDate
|
November 18, 2002
|
gptkbp:releasedIn
|
November 18, 2002
|
gptkbp:releaseYear
|
2002
|
gptkbp:remake
|
gptkb:Metroid_Prime_Remastered
|
gptkbp:sells
|
over 2.8 million copies
|
gptkbp:sequel
|
gptkb:Metroid_Prime_2:_Echoes
|
gptkbp:series
|
gptkb:Metroid
|
gptkbp:setting
|
Talon IV
|