gptkbp:instance_of
|
gptkb:game_engine
|
gptkbp:allows
|
Exploration Gameplay
|
gptkbp:developed_by
|
gptkb:Nintendo_EPD
gptkb:Nintendo
gptkb:Nintendo_Switch
gptkb:video_game
|
gptkbp:enables
|
Puzzle Solving
|
gptkbp:features
|
First-Person Perspective
|
gptkbp:first_released
|
gptkb:2002
|
gptkbp:has_features
|
Dynamic Lighting
Physics Simulation
Particle Effects
|
gptkbp:has_impact_on
|
Game Design
|
https://www.w3.org/2000/01/rdf-schema#label
|
Metroid Prime Engine
|
gptkbp:influenced_by
|
gptkb:Quake_Engine
|
gptkbp:is_associated_with
|
Action-Adventure Genre
|
gptkbp:is_compatible_with
|
gptkb:PC
gptkb:Wii_U
gptkb:Wii
gptkb:Game_Cube
|
gptkbp:is_considered_as
|
Pioneering Technology
|
gptkbp:is_influential_in
|
gptkb:gaming_community
3 D Game Engines
Single-Player Experiences
|
gptkbp:is_known_for
|
Challenging Gameplay
Immersive Storytelling
Atmospheric Environments
Exploration and Combat Mechanics
Seamless World Design
|
gptkbp:is_notable_for
|
gptkb:user_interface
gptkb:sound_design
Character Design
Innovative Gameplay Mechanics
Character Progression
Replay Value
Environmental Storytelling
|
gptkbp:is_part_of
|
gptkb:Metroid_Franchise
gptkb:Metroid_Series
First-Person Shooter Genre
Nintendo's Game Development History
|
gptkbp:is_recognized_by
|
gptkb:game_developers
|
gptkbp:is_recognized_for
|
Artistic Design
Innovative Controls
Technical Achievements
Cinematic Presentation
|
gptkbp:is_used_in
|
gptkb:Metroid_Prime_4
gptkb:Metroid_Prime:_Samus_Returns
gptkb:Metroid_Prime_2:_Echoes
gptkb:Metroid_Prime_Trilogy
gptkb:Metroid_Prime_3:_Corruption
gptkb:Metroid_Prime:_Hunters
gptkb:Metroid_Prime:_Federation_Force
|
gptkbp:is_utilized_in
|
Remastered Versions
|
gptkbp:supports
|
Multiplayer Modes
3 D Graphics
|
gptkbp:used_in
|
gptkb:Metroid_Prime
|
gptkbp:utilizes
|
Real-Time Rendering
|
gptkbp:bfsParent
|
gptkb:Metroid_Prime_series
gptkb:Metroid_Prime_Trilogy
gptkb:Metroid_series
|
gptkbp:bfsLayer
|
5
|