gptkbp:instanceOf
|
video game
|
gptkbp:associatedWith
|
gptkb:Nintendo_EPD
Nintendo R&D1
|
gptkbp:awards
|
gptkb:Game_Developers_Choice_Awards
gptkb:BAFTA_Games_Award
|
gptkbp:birthPlace
|
gptkb:Japan
|
gptkbp:collaboratedWith
|
gptkb:Yoshio_Sakamoto
|
gptkbp:education
|
gptkb:University_of_Tokyo
|
gptkbp:genre
|
Action-adventure
First-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Kensuke Tanabe
|
gptkbp:influence
|
Sound design
Level design
Character design
Game mechanics
User interface design
Visual storytelling
Replayability
Player agency
3D gaming
Game balance
Game marketing
Franchise development
Game localization
Game aesthetics
Game community engagement
Cultural impact of games
Game accessibility
Game pacing
Narrative in games
Game innovation
Exploration in games
Immersive gameplay
Single-player experience
Technology in gaming
Puzzle_design
Multiplayer_design
|
gptkbp:influenced
|
Game_design_in_Japan
|
gptkbp:influencedBy
|
gptkb:Shigeru_Miyamoto
|
gptkbp:involvedIn
|
Game development
|
gptkbp:knownFor
|
gptkb:Metroid_Prime_series
|
gptkbp:nationality
|
Japanese
|
gptkbp:notableWork
|
gptkb:Metroid_Prime
gptkb:Metroid_Prime_2:_Echoes
gptkb:Metroid_Prime_3:_Corruption
gptkb:Metroid_Prime:_Federation_Force
|
gptkbp:postRetirementCareer
|
1990s
|
gptkbp:role
|
Producer
|
gptkbp:worksAt
|
gptkb:Nintendo
|
gptkbp:yearsActive
|
1990-present
|