Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:computer_graphics
|
| gptkbp:announced |
2007
|
| gptkbp:creator |
gptkb:John_Carmack
|
| gptkbp:developedBy |
gptkb:id_Software
|
| gptkbp:feature |
eliminates texture tiling
enables unique texturing for entire game levels |
| gptkbp:format |
virtual texture
|
| gptkbp:influenced |
virtual texturing techniques
|
| gptkbp:introducedIn |
gptkb:Enemy_Territory:_Quake_Wars
|
| gptkbp:notableFor |
streaming large textures efficiently
|
| gptkbp:purpose |
rendering large, unique textures on terrain
|
| gptkbp:relatedTo |
gptkb:id_Tech_5_engine
gptkb:id_Tech_4_engine |
| gptkbp:usedIn |
gptkb:Wolfenstein_(2009)
gptkb:Rage |
| gptkbp:bfsParent |
gptkb:id_Tech_5
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
MegaTexture technology
|