Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Lithtech_Jupiter
|
gptkbp:developed_by |
gptkb:Monolith_Productions
|
gptkbp:engine_type |
proprietary
|
gptkbp:features |
gptkb:architect
gptkb:physicist gptkb:technology networking capabilities dynamic lighting scripting support terrain rendering real-time shadows |
gptkbp:genre |
gptkb:legal_case
|
https://www.w3.org/2000/01/rdf-schema#label |
Lithtech 2.5
|
gptkbp:notable_games |
gptkb:F._E._A._R.
gptkb:Condemned:_Criminal_Origins gptkb:The_Operative:_No_One_Lives_Forever |
gptkbp:platform |
gptkb:operating_system
|
gptkbp:predecessor |
gptkb:Lithtech_2.0
|
gptkbp:release_date |
gptkb:2002
|
gptkbp:successor |
gptkb:Lithtech_3.0
|
gptkbp:supports |
gptkb:Actor
gptkb:multiplayer_modes modular architecture multiplayer gameplay achievements cross-platform play custom content modding collision detection keyboard and mouse input day-night cycle leaderboards particle effects dynamic weather effects high-resolution textures level of detail (LOD) user interface customization gamepad input community content AI pathfinding cutscenes animation blending environment mapping NPC interactions single-player campaigns VR integration cloud saving shader effects in-game cinematics save/load functionality scripted events realistic physics simulation modular game design 3 D graphics |
gptkbp:used_in |
gptkb:Blood_II:_The_Chosen
gptkb:No_One_Lives_Forever_2:_A_Spy_in_H._A._R._M.'s_Way |
gptkbp:uses |
gptkb:C++
gptkb:Direct3_D gptkb:chess_match |