Statements (50)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game engine
|
gptkbp:developedBy |
gptkb:Monolith_Productions
|
gptkbp:engineType |
proprietary
|
gptkbp:features |
physics simulation
dynamic lighting real-time shadows |
gptkbp:genre |
first-person shooter
|
gptkbp:hasFeature |
modular architecture
pathfinding collision detection multiplayer modes particle effects dynamic weather effects AI pathfinding animation blending terrain rendering water simulation scripting language support real-time reflections scriptable events gameplay mechanics customization LOD_(Level_of_Detail)_management |
https://www.w3.org/2000/01/rdf-schema#label |
Lithtech 2.0
|
gptkbp:influencedBy |
Quake engine
Doom engine Unreal_engine |
gptkbp:notableGames |
F.E.A.R.
Blood II: The Chosen Aliens vs. Predator 2 Condemned: Criminal Origins No One Lives Forever 2: A Spy in H.A.R.M.'s Way |
gptkbp:platforms |
Windows
|
gptkbp:predecessor |
gptkb:Lithtech_3.0
|
gptkbp:releasedIn |
1999
|
gptkbp:successor |
gptkb:Lithtech_1.0
|
gptkbp:supports |
3D graphics
sound effects multiplayer gameplay modding voice acting environmental effects level design tools user interface customization cutscenes AI scripting network play single-player campaigns customizable graphics settings |
gptkbp:usedIn |
No One Lives Forever
Shadows of the Empire |